Today's guest blog comes from fellow substrater, Thomas Scofield,
who is launching an exciting new interactive fiction project this month. I corresponded with Thomas originally when friends introduced us for purposes of forming a writing group, but didn't meet him the first time until I showed up on his doorstep with lyster
, driving home from ICon on Long Island (after the last ferry left me with a very long drive ahead of me, instead of the short jaunt back across the Sound), and said, "Um, hi. We sorta know each other. Can I crash with you?" (Thomas had been expecting lyster
-- I, however, was a surprise.) Then, despite the late hour, we spent a few hours talking about literature, gaming, and all manner of interesting and engaging stuff. In short, I discovered something I'd suspected from his e-mails -- Thomas is an intelligent and generous man who as engaging a conversationalist as he is a writer.
This month, Thomas is launching Adrylle.com,
which he talks about in the post below. Check out both Adrylle and Thomas's home page
, where he has several ongoing serials and shorts posted.
--a’drylle, v. – To slide or slip away. Source: The Oxford English Dictionary
I have a weakness for words, and have had for as long as I can remember. I’m particularly fond of odd, old, unusual or otherwise unused words. There’s something appealing to me about a word that’s been all but forgotten, like it’s a little secret that I and only a few others are party to. I like that. I like half-forgotten things. Mythic things. Because you can’t really be mythic if you’re remembered perfectly, can you? There’s always that element of mystery, or legend, of the unknown.
Or at least there is to me.
Adrylle is bound up in all of that. It’s a half-forgotten word that I’m using to describe a place made up of lost and forgotten things, people, places, ideas. At least, that is what it is on one level. Adrylle.Com
is, at the core, a hypertext adventure game, where you play the part of yourself, or a version of yourself, fallen through the cracks and forgotten. You find yourself in this new world of old and forgotten things, with its old secrets and new adventures. The world itself is made of words, right there on the computer screen, and a lot of those words describe (what will be) 120 in-game “locations,” like “The Darchives” (Dark-Archives) or “The Fairy Ring.”
Hidden throughout these locations (often in plain sight) are all sorts of standalone adventures, set in all sorts of worlds--be that the world of Adrylle or a world that exists only in that story. In the Darchives, for example, you can play out such stories as Rotmeo and Jujuliet
(or, Romeo and Juliet and Zombies) or Titus Androidicus
(a Bloody tale of Android vengeance). Or at least you will be able to play them out, when they are written and posted to the site.
There are secrets, too, hidden pages that you have to be clever enough or lucky enough to find. These hidden pages might have cyber-graffiti on them, from the winners of contests past, or secret little things, lost snapshots or fragments of text, maybe even pictures or other, stranger things in the future. We’re even working on a lay, the verses of which will be scattered across the site.
Right now it’s a labyrinthine and twisted labor of love. Of course, we’re all for sharing the geeky love, and there will be plenty of contests and prizes and giveaways linked to the site, its secrets and the stories embedded therein.
Right now, in fact, we’re running our first contest. The prize is a $500 gift card, which one lucky winner will be able to use to purchase a new eReader and a whole passle o’ eBooks to go with it. You can check that out here.
The whole labyrinthine mess can be found at http://www.adrylle.com
Slip on over and visit us, sometime.