In games that are not billed as romance games, I prefer romance to be an optional side-note. Sure, my Bioware game hero may have romantic entanglements, but that's not what her story is about - it's about saving the world, or the galaxy. It's about making moral (or immoral) choices and living with the consequences. It's about being a hero, not about being in love.
That's not to say that I don't enjoy stories that are about romance; Choice of Romance, for example, is absolutely fabulous and one of my favorite interactive fiction games. But if the game isn't about romance, I want to be able to skip the romantic entanglements and feel like that's okay. Because, ultimately, romance isn't what my character's story is about.
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That's not to say that I don't enjoy stories that are about romance; Choice of Romance, for example, is absolutely fabulous and one of my favorite interactive fiction games. But if the game isn't about romance, I want to be able to skip the romantic entanglements and feel like that's okay. Because, ultimately, romance isn't what my character's story is about.