Jan. 6th, 2012

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I've been working with Scott Colby for some years now -- he's been my editor for several of the Baeg Tobar pieces I've written, all of which have been better for his input. Now, he's just released his first self-published novel as an e-book! (It also features cover art by the awesome Jeremy Mohler, who was my editor on Cowboys and Aliens II.)

Shotgun is now available at Amazon, and if it's anything like the quality of Scott's short stories for Baeg Tobar, it will be well worth checking out. You can also keep up with news on Scott's novel on facebook.

In honor of the recent release, Scott wrote up a guest blog about his writing process. Without further ado: Scott Colby!


--

When I self-published my debut novel, Shotgun, a few weeks ago, it was the culmination of years of hard work, several dozen gallons of coffee, and lots of time spent staring off into space debating whether my latest idea was a brainstorm or just a brain fart. I wrote the first version of the story ten years ago, in the back of my high school classrooms, when I should've been taking notes. Following several rewrites later and a decision to finally get serious about it this summer, I've got a story I'm very proud of and a world I plan to play with for a while.

One of the most fun parts of this process has been looking back at how my work has changed. I'm not sure what happened to my original spiral notebooks, but thanks to the magic of technology, I can look back at what I wrote in college and directly after. I didn't do much thinking ahead back then, but for some reason I had the presence of mind to save multiple versions of Shotgun rather than just overwriting my previous attempt at literary stardom. I can find the point where, after reading Frank Herbert's Dune, I introduced a reluctant traitor and commoditized an item that had previously just been a plot device. There's a few discarded documents where the comedy went way over the top, and there's a version where I brought it back down to Earth–well, as close to Earth as contemporary fantasy with a dash of very silly magic can get. There's the point where I ditched my terrible original first chapter which featured my main character singing along to “Sweet Home Alabama” as his pickup truck bounced along a dirt road on his way to meet his soon-to-be-murdered friends in a hunting cabin. And there's the time I decided to stop taking my elves too seriously and just let them fall off the rails. I've got fifteen chapters of an unfinished sequel that doesn't work at all anymore and another twelve of a prequel that might be salvagable with a bit of finagling and a strong pot of coffee.

What I've got is a complete record of my favorite hobby. It's proof that even though I don't know all there is to know about writing, at least I'm improving. It's an in depth look into a corner of my psyche throughout the years, flavored with elves and magic and terrible, horrible ideas I'm glad I got rid of but which I know seemed awesome at the time. Nullet the talking donkey? Pike's live-in groupie? Good riddance! None of you were as good as the pound cake summoning scene that's survived three iterations.

Anyway, to the point: keep copies of what you write, even if you think it's absolute garbage. Maintain files for different versions, too, rather than just overwriting what you've all ready done. I've been lucky with my computers, but I'm not foolish enough to keep anything in just one place anymore. I'm a big fan of Dropbox and I suggest you find something that works for you. Losing work is one thing; losing memories is another.

Oh, and check out Shotgun. I guarantee it's worth at least the $2.99 I'm charging. And if you read it and you think it isn't, well, just be glad this easy self-publishing technology wasn't around when I was an even crappier writer.

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Alana Joli Abbott

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