The Mythic Greece campaign sounds like a really cool idea.
This was pretty central to my dissatisfaction with 4E. My players have long since become accustomed to D&D games where combat is not necessarily the primary component of any given adventure scenario... A system that defines its characters and their abilities specifically in terms of combat actions is a little bit restrictive when you run campaigns that frequently include entire chains of sessions without combat.
I do like how easy it is to throw together encounters, however.
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Date: 2008-12-08 01:35 pm (UTC)This was pretty central to my dissatisfaction with 4E. My players have long since become accustomed to D&D games where combat is not necessarily the primary component of any given adventure scenario... A system that defines its characters and their abilities specifically in terms of combat actions is a little bit restrictive when you run campaigns that frequently include entire chains of sessions without combat.
I do like how easy it is to throw together encounters, however.