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Alana Joli Abbott ([personal profile] alanajoli) wrote2008-03-13 10:26 pm

A Grand Return?

Perhaps not so grand, but here I am, none the less!

It has been a busy four months or so, and though I'm not at a break between projects (I have plenty left to do on the adventure for Serenity Adventures, as well as some work for Rick Hershey on the Steampunk Musha RPG he has in the works), I am at a break between have-it-in-by-now-or-it's-late deadlines. The next "official" deadline (in red pen on my calendar) I have is in late May (when I will be away in Greece and Turkey, so I will certainly have it done early). It is such a nice feeling to be able to give myself permission to *not* work for one day. Then it's back with my nose to the grindstone the next!

I realize I didn't blog about DDXP and my experiences with 4th Edition, and this is in part because I am a bad blogger. It is more, however, due to my participation in the conversational reviews we're doing in an ongoing fashion on the current issue of Secret Identity Podcast. Max Saltonstall, Brian LeTendre, and I are better together as reviewers than we are apart (well, in my case, anyway), and if you don't mind listening to the audio version in 15 minute increments (that's the length of our segment, "Action Point Counter Point"), that's far better as far as gaming goes than what you'll see here on my blog.

In short: DDXP was great. I saw James Wyatt (but, blast! The store did not have his newest book to get signed!), Ed Greenwood (who did have books to sign), the indomitable Shawn Merwin (who is one of the leaders in two--two!--campaigns right now), a large chunk of the Living Kalamar Clan who I've gotten to know over the years, friend-of-the-blog and writing director for the Cormyr region of Living Forgotten Realms Andrew Schneider, my young cousin-in-law Jack who allowed us the pleasure of taking him to his first convention, and many other awesome people from the RPGA and WotC who I've become fond of since first becoming involved in organized play. For me, seeing all those folks is really the height of the convention--we all get together to play games, sure, but playing games is at its best when you get to play with people you *like*.

4th Edition? I'm intrigued by what I saw. There are a lot of positives as far as how they've streamlined combat, and the little that was saw of the skill challenge system definitely left me wanting to see more. So I'm even more eager to get the rule books now than I was before the convention. The biggest thing that 4e has against it is that it's coming after 3e and 3.5, systems that people who like D&D pretty much liked (as opposed to coming after 2nd edition, which I suspect the majority of gamers knew needed some work).

But there's more news here than just convention catch up. I should have posted this at the beginning of the month, since we're almost at the midway point: for the month of March, my story "The Valley" is being published/hosted on The Edge of Propinquity Web zine. (You may know them as [livejournal.com profile] t_e_o_p.) Mine is the guest story for the month: the rest of the zine is serial fiction from four dedicated authors who grow their worlds with each installment. It's a site well worth checking out--and of course, I'll be delighted to hear responses to the story.

Those seem like the major updates since I last posted. I expect to get back on track now that I'm back (and that the deadlines aren't hovering so closely around my neck as usual). I may even finally get to work on the novel I was supposed to have finished by... when did I commit to on this blog? The end of March? Heh, self-imposed deadlines don't have nearly the motivation factor they need....

[identity profile] sartorias.livejournal.com 2008-03-14 03:00 am (UTC)(link)
Good to see you back, and it sounds like you are doing totally awesome stuff!

[identity profile] alanajoli.livejournal.com 2008-03-14 03:03 am (UTC)(link)
Thank you! It's going to take a bit longer to catch up on what everyone else is doing, I'm afraid. :)

I am absolutely loving the conversations on the MythSoc yahoo group, though. Thank you again for the prod in that direction.

[identity profile] pmoc.livejournal.com 2008-03-14 04:22 am (UTC)(link)
Well, it's fun seeing you blogging again though. Although you are very wrong about 4E. Hey, do you do skype?

[identity profile] alanajoli.livejournal.com 2008-03-14 07:57 pm (UTC)(link)
Oh, ho, wrong am I? And how do you know, Mr. Smarty Party?

And yep, I'm totally skypeable. Should be my usual sn (alanajoli). What's yours? (Feel free to e-mail or facebook me the info.)

[identity profile] pmoc.livejournal.com 2008-03-14 10:17 pm (UTC)(link)
I'll have you know I consider myself to be a lifelong, albeit casual gamer. It just stinks of "Hey, let's retool our product to make it look like their (MMORPG's) products." Which reeks of lameness, marketing and corporate strategy. Whereas the rest of the product progression was to take the existing idea and improve, and flesh it out. This just reminds me of when every car dealer began offering "employee discount" prices when they saw how well the first guys were doing with it.

So give me 3.5 or give me Finger of Death! Which, coincidentally, I hear is being replaced with Finger of Mild Discomfort.

Don't doubt me, I'm in the future.

my skypename is paulpmoc cause some other user named oddpaul is better at the internet then I am.

[identity profile] alanajoli.livejournal.com 2008-03-15 04:18 pm (UTC)(link)
Hmmm... well, I can say that from the perspective of at least one of the guys designing 4e, that's not the model they were following. They played a lot of games (including some video games), took what they liked from all of them, and looked at how they could apply what they liked to what was good about d20. I don't know about all the designers, but I believe James Wyatt when he says that they really have been trying to make the best game possible. I also believe that Hasbro pushed them to start a new edition earlier than necessary--but I don't blame the designers for that!

Whether or not it will actually be the best game possible, who know? We certainly won't 'til we see the full rulebook. But from what I've already played, I'm looking forward to seeing more. :) (Also, since I plan to continue writing for the RPGA if possible, I'll have to convert anyway, so I might as well look forward to it.)

Adding you to skype right now!

[identity profile] pmoc.livejournal.com 2008-03-16 09:12 pm (UTC)(link)
Hey, I'm basing my opinion on what someone said on an internet forum, and those guys are never wrong. So don't bring first hand experiance or insider knowledge into the conversation. Because it is really damaging to my argument!

[identity profile] alanajoli.livejournal.com 2008-03-17 03:28 am (UTC)(link)
http://xkcd.com/386/

Hee hee hee. :)

[identity profile] pmoc.livejournal.com 2008-03-17 11:15 pm (UTC)(link)
That's my new favorite comic.

[identity profile] antonstrout.livejournal.com 2008-03-14 01:14 pm (UTC)(link)
dammit, I need to get a leetle more street cred as an author before I can start writing Serenity fanfic that gets published.. le sigh!

[identity profile] alanajoli.livejournal.com 2008-03-14 08:12 pm (UTC)(link)
It's more that you need to write for roleplaying games, since they're not doing official Serenity fiction at this point. :) Poor Steven Brust [livejournal.com profile] skzbrust already had his all written up before they decided not to release them in print, so he put it up online (http://dreamcafe.com/firefly.html).