alanajoli: (Default)
Sorry for the radio silence -- the hurricane had us off the air here for a few days, and I've been busy catching up from the lack of power. It's amazing how just a few days can set back your schedule!

With that out of the way, it's time for me to join the voices raised in celebration of the geek community. Writer/editor Monica Valentinelli posted over at Flames Rising about how the negative stereotypes of geekdom are continually perpetuated by the media. As Josh Jasper reported over at Genreville last year, the New York Times is one of the guilty outlets. So Monica suggested that we geeks unite a bit and share how proud we are of our various geeky hobbies.

My dear readers, you know a lot of the geek hobbies in which I indulge, just from reading bits and bobbins here at the blog. Here's a list of these things, in descending order from commonly known to possibly previously unknown online. If you partake -- or have partaken -- in any of these lesser known hobbies, I'd be glad to celebrate our mutual geekdom!


  • Not only do I play RPGs like Dungeons and Dragons, I'm a game writer. This makes me a professional geek in this sphere of geekdom.

  • For a long time, I was also a card-carrying member of the RPGA. I really kept the card in my wallet.

  • The same that went for RPGs goes for comics. I admit that I came to comics late in life -- after graduating college -- but I fell for them hard. And now I get to write and *review* comics! Best job ever.

  • If geeks are pop culture related and nerds are academic (one of the breakdowns I've heard recently and have begun to use), I am both a geek and a nerd in general. I went to college after 10th grade and graduated at 20.

  • More specifically, I'm a myth and history nerd. I have been known to geek out -- or even squee -- about archaeology news.

  • I am not a serious videogamer, but I do drive a mean MarioKart. I grew up with a hand-me-down Nintendo (not even a Nintendo 64) and played computer games on our old Commedore 64. Currently, we have an Xbox at the Abbott house. Plants vs. Zombies lives on my desktop.

  • I am completely tempted to play The Old Republic, not because I love Star Wars (even though I do), and not because I love MMORPGs (MMOs have the potential to eat my life), but because I am a huge BioWare fan. Love those guys!

  • Speaking of Star Wars, I did used to read all the Extended Universe books. Being a lit major in college totally made me fall behind, but I do pick up a novel now and again if the continuity isn't too confusing. I also own several volumes of the Star Wars: Legacy comic.

  • Clearly, you already knew I was a Browncoat. I also dig Star Trek and Eureka. I was super excited to find Earth2 and SeaQuest on Netflix.

  • Before I was a gamer geek and a comic geek, I was a band and choir geek. I was in marching band and swing choir. After graduating college, I took my music geek self and performed with a semi-professional choir at Renaissance festivals across the state of Michigan. I have an awesome Italian Renaissance era costume which is, sadly, not as accurate as a member of the SCA would make it.

  • Speaking of getting dressed up in costumes, I have LARPed and enjoyed it, and I have worked in True Dungeon at GenCon, playing a drow.



The list goes on, but while my geek side would love to put me back on a night-owl schedule, my mom side knows that Bug is going to be up at six, so I'd better get some rest between now and then. In the mean time, celebrate your geek! Check out the posts at Flames Rising and elsewhere around the internet, including Max Gladstone's over here. Join us on facebook or tweet whenever you see a geek post with the #speakgeek hash tag. Unite!
alanajoli: (Default)
How did it get to be Saturday again already?

First, some quick celebratory news: My very first Dragon magazine contribution is in the current issue! "Surely You Joust!" is available to D&D Insider subscribers, and it gets into how to customize a 4e character for jousting and, for DMs, how to integrate jousting into your game. (Lest the illustrious Shawn Merwin put me in the penalty box for punning again, the title was actually assigned that way. Not that I wouldn't have come around to the same pun on my own, of course!)

My very first solo-project as a game writer was Gallia, for DogSoul, back in the 3rd edition Open Game License days, so I drew on some of the same real-history research I'd done for that project about chivalric competitions. I also used jousting in a module I wrote for former LFR Regional director Andrew Schneider (who has an adventure up in this month's Dungeon), so it was great fun to be able to put all of that together in a new format.

It's also super exciting to be published in Dragon!

--

But on to the thought that spurred me on to blogging: namely, Maryah Morvena. If you've not read her fairy tale (she's here as Maria, and she's in Andrew Lang's Red Fairy Book in "The Death of Koschei the Deathless"). Max Gladstone mentioned this story to me awhile ago, but I hadn't gotten around to reading it until today. It's a very odd tale for a number of reasons:

1) Maryah is not at all a damsel in distress. When Prince Ivan, the hero, comes upon her, it's because she's just slaughtered a whole army. Possibly by herself.

2) The tale reads like you've come in at the middle. Prince Ivan, despite being a hero (and a weepy one at that), is the least powerful, and possibly the least important person in the tale. Before he enters in, Maryah has already captured Koschei the Deathless and held him captive. Koschei has already stolen a horse from Baba Yaga. All sorts of things that we never get the full story of have transpired before we step in -- which makes me think that Maryah is probably in a host of other tales that are less well known than this one, just like Koschei and Baba Yaga are.

3) This one is the most striking to me: there's this great synergy between Maryah and Baba Yaga herself in one important detail. They both ask Ivan if he's come of his own free will, or because someone else has compelled him to be there. This doesn't sound like your usual "are you friend or foe?" greeting -- no, something else very cool is going on here. It makes me think that Maryah has a relation to Baba Yaga that doesn't get mentioned in the story, either because they are both women of Power in some fashion, or in a more archetypal connection.

I don't have any thoughts beyond these musings at the moment, but I really wanted to point this story out. It's a great, weird little tale, and it's obvious why folks like Catherynne Valente have grabbed onto it for retelling. There's a lot of meat here, and I'd chew on it for a novel or two.
alanajoli: (Default)
I wrote the subject of this post, then thought, "Wait, didn't I write something with that title before?" Took me a minute to remember, but yes -- an adventure for Living Forgotten Realms (Cormyr 1-3, to be exact). It's kind of fun to have written enough stuff that's out there in the world (albeit most of it modular adventures) that it takes me a second to place the title.

But that's neither here nor there. The title is intended to reflect what I've been doing lately -- as in, "Keeping my." Things never seem to slow down at Casa Abbott any more, and a couple of unfortunate events -- currently a cold, previously an epic saga I'll explain below -- have made things even more of a kaffuffle than usual. But, hopefully, I'll get back on top of the pile and start feeling just regularly-whelmed instead of over-.


  • The saga: Editorial assistant Tollers decided on Sunday the 7th that he was going to go out for an afternoon walk and just forgot to come home. For three days. Monday morning it snowed here on the Shoreline, and we were worried something had happened to him. So, we put out posters and spread the word among local friends. Bug and I wandered out into the woods behind our house whistling for him (the Editorial Assistants are trained to respond to a whistle) and polled the neighbors to see if anyone had seen him. Then, three days later, he showed up at the door, meowing to be let in as though nothing had happened. Whew! We kept him in for a couple of days to remind him where home was, but since then, he's been back out on his regular afternoon walks and has checked in more frequently than usual, as if to say, "I know I worried you. I'm okay. Feed me?"


  • I wrote a short story! "Shotgun Wedding" is out on submission for an anthology that will be edited by Matt McElroy, my editor at Flames Rising. Two of my crit buddies (Twostripe and niliphim) said that the biggest problem they had with it was that it ought to be a novel. Considering that it's urban fantasy, and Twostripe doesn't even really like UF, that made me very excited. So, I'm hoping to start a bigger project featuring those characters -- I wrote the short story with the idea that it might be a prequel to an urban fantasy series. While doing research for the story, I came across the Chinese saying "All that is needed is an East Wind" -- I think All We Need Is an East Wind would be a nifty title, so I'm going to use it (or just East Wind) as a place holder for now for the soon-to-be WIP.

  • I had a wonderful and too-short visit with my mother, who flew out from Michigan. She reminded me again that the only reason she let me go off to college at sixteen was that I promised I'd develop a way to tesser (I'd planned on going into physics), and I still hadn't fulfilled my part of that bargain.

  • The current set of autobiographies is coming to a close, which means I need to get a lot of editing done this week! I've got a fun bunch of writers as usual: I already have edits back from playwright Jean-Claude van Itallie (who teaches about writing and theater, meditation, and healing in the Berkshires, not too far from where I went to college) and friend of the blog Jeff Duntemann (who you should be reading over at [livejournal.com profile] jeff_duntemann if you're not already). If all goes well with the editorial process, I'll have five essays in this batch (instead of the usual four), which should be a plus for my in house editor.

  • I'm also studying, through a correspondence course, fitness for pregnant and postpartum women, in hopes of a) passing a practicum in early December, and b) teaching for Dancing Thru Pregnancy, the group that I've been taking classes with to get back into shape after having Bug. The material is really fascinating, though I struggle with some of the information, since I never took anatomy in school -- it's a lot of new content to work through. I just need to get on top of the material before my test deadline!

  • Lastly: more copyediting. Bread and butter keeps a person from starving, no?



And, of course, I want to keep up with blogging again. I've got a great guest blog coming up from Dylan Birtolo ([livejournal.com profile] eyezofwolf), and hopefully there will be some fun news on the Cowboys and Aliens front to share, since word on the street is that there's a movie trailer coming out soon...
alanajoli: (lol deadlines)
I don't know how I do this. When I start out with a new calendar, it's blank and clean and pretty! (My 2009 calendar is a lovely print calendar by Lindsay Archer (the 2010 version is available here if you're interested.) And yet, somehow, those dates get filled with black ink to mark my day job hours, blue for appointments, purple for classes, and green for social engagements. (I switch colors on pretty much everything except the red deadlines and the black day job hours -- I'm not as organized as I'd like to think.)

Usually, I'm a few steps ahead on the autobio project -- though, granted, the first half of the year deadline is always much easier than the one late in the year (because I get the contract for both in the late summer/early fall, which means the first deadline is a crunch and the second deadline is languid and serene). This time around, I had to hand off more than usual to fellow copyeditor and Substrater Michelle while I organized the administrative details. (It's a good thing she's a copyeditor I really enjoy working with! I love working on the essays myself, so it's hard to hand over the work to someone else. It has to be someone I trust -- and Michelle certainly fits that bill.) I've got a great batch of writers this time around, and I'm very much excited to see them all in print.

But in the meantime, there's a 4e adventure that needs to be finished over the weekend, not to mention the rest of my first chapter installment in my joint Baeg Tobar project with [livejournal.com profile] lyster. (Have I mentioned Blood and Tumult by name yet? No? It's in progress! I'm 1500 words in on my first segment -- unfortunately not the full 3000 that would let me pass it back to Max. *sigh*) I have School Library Journal reviews that need to be written, not to mention the overdue reviews for Flames Rising.com and the overdue article edit for Journey to the Sea. (Alas, the free work always ends up falling behind those paid assignments.)

I was raised to keep myself busy as a kid, and I think I've taken that lesson to heart. My mother was the kind of teacher who always had several projects going outside of the classroom -- the biggest one was building a life-sized rainforest in an empty mall store. So I'm sure I get some of this impulse to take on so many projects from her.

One of these days, though, I think I'd like a vacation. It's a good thing I've forbidden myself from taking any work that's due in March! (I'll be busy with another little thing around then, but she's sure to be a handful.)
alanajoli: (advice)
I had the privilege yesterday of visiting Dona Cady's science fiction course at Middlesex Community College. The class sounds like something I would have loved to take as an undergrad: they study the hero's journey, talk about myth and literature, read a lot of really excellent books, watch some great movies, and are required to play Warhammer as part of the course, using that character as the voice for a travelogue that takes them through the hero's journey as a creative writing project. Amazing, right? Dona has a real passion for her course material, and is really dedicated to giving her students a really good picture, not only for what the academic/critical side look like, but also for what the industry looks like. That's where I came in. She has several other guests coming, including Christopher Golden, and all of the guests talk about their career and their writing.

For me, that meant telling the story of handing out business cards, getting my first gigs through EnWorld, and talking about Dungeons and Dragons. Most of the students weren't tabletop gamers, but a couple who were asked some really great questions. More of them were familiar with the Forgotten Realms through the fiction, so we talked a little bit about the way games and comics do ret-cons, and I discussed not only the Spellplague (more of a reboot than a ret-con), but also taking over Cowboys and Aliens II from a different team, and thinking about what details (sometimes culturally and historically incorrect) we felt we had to keep to prevent ourselves from doing a ret-con. It was overall a great experience, and there are things that I'll do differently when I return to the class next year, hoping to get a little more cross-talk instead of Q&A. But we'll see--I studied in a very conversation based environment for all of my undergrad classes, so I acknowledge I'm a little more on the everyone-talk-around-the-table side of things than the lecture side.

That said, sometimes Q&As are great on their own. [livejournal.com profile] devonmonk did a great Q&A on her blog the other day and addressed one of my questions about online presence (since I've been thinking about that since Monday). I loved her thoughts on the topic (and they reassert my opinion of her as a genuinely sweet individual). The online presence and how it impacts how people read your fiction is definitely I'll continue to explore--not only because it's relevant to me as a writer, but because there's something really interesting going on with virtual worlds and how we create ourselves. According to Professor Cady, there's a correlation between virtual worlds and Asian philosophy, and that's a paper I'd love to read once she has it published.

Thanks again to Shelley/Dawnsister, one of the original New England Browncoats, for the introduction and encouragement to come up. She's another person I'd only known virtually until yesterday, and it's lovely to put a face to her online identity. :)
alanajoli: (Default)
We're a week into the New Year, and I haven't really put together a list of resolutions. I'm not sure that I will. I do have a goal of forming an actual spiritual practice (rather than a haphazard spiritual observance). The same is true of my writing. I think I lost track of my apprenticeship somewhere along the way and need to get back on the right path.

But 2009 is looking pretty exciting for a number of reasons. Here's some of what's coming up:

1) Substrate. This is my new, semi-local writing group! Since we're based out of New Haven, it's very local to me, but some of the writers will be coming from Boston and D.C., so it'll be a trek. Luckily, New Haven is an old stomping ground for everyone but me (as the person who has spent the least amount of time living here on Connecticut's shoreline, or so I believe), so the writing group meetings can be combined with other events as well. Like, say, D&D games.

2) Baeg Tobar. I've gotten involved with BT again, and am very excited to be working with Scott and Jeremy and Daniel and the BT crew. There are some amazing things in store for the site this year, including serial fiction, short stories, and a regularly updating web comic.

3) England. I've been invited to be the TA/driver/chaperon for the Simon's Rock England Trip in May of this year. The last time I was in England was 2003, when my sister and I went on our (now infamous, I'm sure) Isle of Man trip, where we were attacked by gulls and almost fell into the Chasms. (I exaggerate only slightly.) We'd begun the trip in England, and we stayed in Glastonbury for a good chunk of it. I am very excited to return, and hope to become reacquainted with Geoffrey and Pat Ashe. I've fallen out of touch with the Arthurian scholar and his wife in recent years, and am looking forward to seeing them again.

4) Getting past 1st level. My Mythic Greece players, with the exception of the one who is currently nannying in England (and so hasn't made the past few sessions) are all second level. Also, I got a GM medal at Worlds Apart for running sessions there. (They were shocked with how excited I was with a little virtual medal, but I am constantly in awe of how well we're treated there. They are good people, and if you're near Pioneer Valley and in need of a game store, they should be your go-to point.)

5) Since it's up on the site, I think it's fair to announce that my LFR module, "Head above Water," is premiering at DDXP this year. I won't be going to Fort Wayne to usher it into the world, but I'm really excited to have it given such an excellent spot to begin play!

6) Dogs in the Vineyard. The old Dogs game is coming to a close, and the new Dogs game is ramping up. There are fun times waiting to happen.

7) Another Shoreline summer. There will be sailing, there will be beach cook outs, there will probably be grill outs in our new back yard. (We moved in December.) I may be dreaming in advance about sunshine, but man am I looking forward to beach weather!

8) A million things to read. Moving made me consolidate my TBR pile--the ones I've actually *purchased* and not just added to the list in my head. I'd take a picture, but it's a bit embarrassing. Add to that the number of awesome authors with books coming out this year (or just released): [livejournal.com profile] frost_light, [livejournal.com profile] melissa_writing, [livejournal.com profile] ilona_andrews, [livejournal.com profile] sartorias, [livejournal.com profile] jimhines, Carrie Vaughn, [livejournal.com profile] rkvincent, [livejournal.com profile] blue_succubus, [livejournal.com profile] antonstrout, [livejournal.com profile] amanda_marrone, [livejournal.com profile] jenlyn_b, [livejournal.com profile] m_stiefvater, [livejournal.com profile] mdhenry, [livejournal.com profile] nalini_singh... all of them on my Must Be Read list. (And that's just with what I know from livejournals or can back up with Amazon research. Heck, that's mostly for the first six months of this year.)

So, yes, 2009 is looking up. I know, I'm probably one of the few people in the world who is sad to see 2008 go, but it was a good year for me, as far as my short stories getting published, and I'm pretty pleased with it on retrospect. But, as they say, onward and upward!

Anonycon!

Dec. 17th, 2008 09:53 am
alanajoli: (nap)
So, here's the thing about me and conventions.

I go to them. I stay so busy that I have no internet the whole time I'm at them. I come home and I'm either sick or just very sleepy. A new addition to this is that I have some hundred facebook notifications to go through before I'm caught up. The result? It takes me awhile to get back to lj.

But back I am! Anonycon was a wonderful way to spend my weekend, and continues it's status as the most enjoyable convention I go to. It's small, which I think is part of the charm--since this is my third year, the majority of the faces are familiar, and that makes the whole convention feel like a gathering of friends more than a gathering of strangers.

I went expecting to play/run maybe three slots. I'd volunteered to work the desk on Friday and go up early to help unload, which was a great way to start out the convention. Being there early and seeing folks come in meant the crowd grew slowly--and also meant that I got to learn a new board game, Race for the Galaxy, and play a couple hands of Teachu with folks like [livejournal.com profile] emilymorgan, [livejournal.com profile] banana_pants, [livejournal.com profile] banana_plants, and [livejournal.com profile] niliphim. It also meant that when there weren't enough players for the first Living Forgotten Realms slot, I was more useful to everyone at a table than at the desk, and I got to bring out Urtog for the first slot of the convention.

Saturday, I expected to play or run maybe two slots, and I started out the day with another LFR game, happily with some of the same people I'd played with the day before, as well as folks who I don't get to game with often enough on the home front. When the second slot came around, I thought I'd be playing again, but it turned out that they were short a judge for LFR. I hadn't actually prepped any adventures, expecting instead to run the last of the Xen'drik modules, but I realized that "Gangs of Wheloon" (by Andrew Schneider) was running, which I'd had the opportunity to run as a playtest months before. Given a little time to prep (and some very patient players, who waited while I looked things over), I got to run that adventure in a completely different way than it had run during the playtest, which was delightful. Hopefully the players had as much fun as I did!

Now sleepy, I had every intention of going back to my room and crashing for the night. I called up Nat Rowe (one of my Dogs in the Vineyard buddies, who'd also been my train buddy and at two of my game tables) and asked where he was going to dinner. Since he and his dinner companions (including [livejournal.com profile] hellpossum and [livejournal.com profile] lyster, who you may remember from a guest blog entry here last July) were still waiting for a table, they graciously expanded their reservation for me. And so I found myself at dinner with very excellent people with whom I'd corresponded but not previously met, and they very quickly convinced me that I needed to play in a Mutants and Masterminds game with them that evening. Since the time over dinner had quickly convinced me that I would definitely enjoy further adventures among their company, I joined their number as a femme fatale in an Indiana Jones inspired quest for the Spear of Destiny (and had exactly the fun you'd expect from hearing just that much).

Receiving very little sleep that night, I have to confess that I was relieved when I had no players for the Xen'drik slot the next morning. I played some more Race for the Galaxy with [livejournal.com profile] banana_pants, had a bottle of Coke, had a coffee delivered to me by the other Indiana Jones gang (who had slept in but heard the sleepiness in my voice when I called to find out what they were up to), and brought Urtog to another table of LFR (happily accompanied by the coffee-bearers). (Yes, you're counting right, that is in fact five games in three days, which is probably a tie for the limits of my gaming stamina--and better yet, I had fun at every table, which is not something I can always report.)

I also had some really great roomies in the hotel, which impacts sleeping in a negative fashion, but definitely enhances the fun of the convention. *waves at [livejournal.com profile] emilymorgan, [livejournal.com profile] spyscribe, [livejournal.com profile] militiajim, and [livejournal.com profile] niliphim* So, convention assessment: definitely a fun convention, and I'm already looking forward to next year. In fact, I'm sad that it's already over, because every time someone says Anonycon, I think of this:



And how can you not smile with that in your head?
alanajoli: (steampunk musha)
First item of business, Steampunk Musha RPG, the Iron Gauntlets version, got a review! It's been out for awhile now, so I'm pleased to see that people are still finding it--and even more pleased that people are enjoying it when they do. The d20 version is still planned to be out there some time, and hopefully more folks will find it then, as well. (And heck, maybe we'll get back to the comic eventually, and I'll get to tell Hiroko's story...)

In other news, I've been doing pretty well with my new commitment to spend time each day working on writing projects that aren't specifically freelance work. I've spent more time on "Rodeo at Area 51," and I think I'm probably only two scenes from the end, but they're pivotal scenes, and I'm not sure how well they'll gel together. I haven't worked on the Blackstone Academy novel since Friday, but I think that'll be on my plate again next week, as well as getting started on the vampire story, since that's what Arielle and I agreed I'd send to her for our next "deadline." I also got the final edits back on "Head above Water," the Living Forgotten Realms module that I wrote earlier this fall, and I after seeing the last set of edits, I really think it's a good strong adventure. (I hope the players agree!)

I also got started on a fun, ongoing freelance project that just came back to me. (The last time I worked on it was in 2004.) It's always been a fun project, and if I can get permission to mention it here, I'll talk a bit more about it. It's on the editorial side of the creative writing road, and being back on that side of the process renews my perspective. I don't think it's good to try to be my own editor when I'm writing drafts, but I think it's good to remember what the editorial process is, so that when I'm working with other editors, I can see more clearly from their point of view.

--

Quick note: Lora Innes's The Dreamer is out in print today! Ask your Friendly Local Comic Shop for issue #1. You may remember Lora from a guest blog entry she did back in April. Check her out!
alanajoli: (Johnny TwoStep)
So, I got to play one of my favorite D&D characters today--a character who made a debut in 3.5 but never got to go much of anywhere. His name is Urtog Fight-Good, and he's seen more life outside of D&D than any of my other characters, simply because his shtick is so fun. I've probably introduced more students to D&D during the Ireland trip and the Greece and Turkey trip via Urtog than any mention of rules and dice.

Urtog used to be a half orc, but those don't exist any more, so he's a full orc now. He's not too bright (intentional understatement), which was the point in developing the character--playing someone not as smart as I am. To play Urtog, I use a very large, scratchy voice, because that voice coming out of me (I stand 5' nothing, for those of you who haven't met me in person) is part of the fun factor (for me, and I hope for others).

This leaves me, however, in the unenviable position of drinking hot tea on a warm night, because I have completely abused my vocal chords. But man, was it worth it.

Now off to bed, so I can get up early and accomplish more writing on the module before my library shift and DMing Xen'drik tomorrow.





Reading
Rapunzel's Revenge, by Shannon Hale
Barnes and Noble
  Writing "Head above Water," and adventure for LFR, Cormyr (by pages, noting that many half-pages are also completed)
 

Calendars

Sep. 4th, 2008 09:54 pm
alanajoli: (sisters-sun)
This is about the time of year when it occurs to me that I actually need to start marking time in 2009. In part, this is because our library has Sunday hours for the school year, so we volunteer to work shifts on Sundays, usually one a month or so, right around now. To do this well, it requires actually having some idea about how the next year is going to work--or at least making sure you mark down in advance what dates it is you've volunteered for.

When I was at MythCon, I just barely missed being able to purchase a Ted Nasmith calendar for 2009. (Nasmith is known for his Tolkien art, which is, in my opinion, fantastic.) They'd sold out on the first day, which is no real surprise, and it is not yet available in stores. Strike out on that one. Yesterday, however, I discovered that Lindsay Archer (whom I've raved about numerous times) has a calendar available at her DeviantArt site. Eureka! Now I can actually plan ahead for those deadlines I hope to have in 2009.

For those of you with writing deadlines: how do you keep track of them? I started with a planner and ended up finding that a wall calendar, where I can see a month at a shot, ended up working better for me. Any ingenious organizational strategies out there I haven't contemplated?




Reading
Souls in Silicon, by Jeff Duntemann
Lulu
  Writing
"Head above Water," and adventure for LFR, Cormyr (by portion)


 
alanajoli: (Default)
Awhile ago, I talked about the learning curve I was experiencing with Meljean Brooks's paranormal romance series, because there was too much ongoing plot for a straight romance, but too much romance for a straight paranormal. Between then and now, I've been reading (somewhat voraciously) Nalini Singh's Psy/Changeling series, which has many of those same qualities, and, encouraged by how much I was enjoying those, I went back and got the first book in Brooks's series. This time, the series clicked for me. Whether it's because I started at the beginning or just hit my learning curve, I'm not sure. Whichever the case, however, I wanted to be sure to report that I have, in fact, gotten a better hang on how to read this side of the paranormal romance spectrum. (Many paranormals read more like urban fantasy or straight romance--but Singh's and Brooks's are smack in the middle.)

It occurs to me, having just read some really insightful entries from Erik Scott de Bie and Jim Hines on reading shared-world fantasy that paranormal romance isn't the only genre that requires learning how to read it. I suspect that if you don't start reading shared-world fiction before you realize it's a whole sub-genre all to itself, you bring to it some kinds of assumptions about what it means. The author hasn't created their own setting--so obviously they *couldn't* do so, and their writing is sub-par because the world isn't unique to them. This, of course, is not my opinion--but it's one that I've heard many times. Shared-world fantasy, particularly game fiction, has long been the looked-down-upon step-child of the fantasy genre.

But here's what I've observed, both as a reader and a writer in shared-world fiction. There are people who do it well and people who do it really badly. Some of those people who botch shared-world fiction are writers who do perfectly well in their own worlds, and even win awards and critical acclaim. But when it comes to writing in a shared-world setting, particularly one that requires use of the same characters, they miss the boat. Why? Because they're writing too much like themselves--and not enough like the characters. They change the world rather than enhancing it. Their work doesn't feel *genuine* the way a good shared-world writer's work does. The real challenge in shared-world fiction is writing something that makes that shared-world *more real* to an audience that carries a lot of expectations to every book it picks up.

If you're not keen on a setting, of course, you might be turned off by all the fiction, no matter how good it is. Despite my interest in the Living Forgotten Realms game, I've never been a huge fan of the Realms. There is way too much content to know--and as the best shared-world books have the setting deeply ingrained, from slang to deities to insults that only matter to people familiar with what's being insulted--so it's easy for me to get lost. I have enjoyed some Realms fiction, but the setting itself isn't enough to draw me. Some of the particular writers, like Erik, are the draw instead. I feel roughly the same way about the X-Men; I like them all right, but I bought the series written by Joss Whedon.

In settings that have a lot of appeal for me, I eagerly read the books due to the same things that frustrate me in settings I'm not keen on: they use slang, enhance my understanding of the world's deities, banter in ways that only make sense if you're in on the details of the setting. And then, there's more. Not only are these books marketing tools (and make no mistake, the companies that publish them are trying to sell their games and, in the case of Star Wars and other TV tie-ins, DVDs or other content, as much as they want to sell the novels). The books have the chance to also be great fantasy novels on their own. They can explore concepts like mortality, theology, ethics, and philosophy. They explore very human relationships between people who aren't always human. And they do all of this while maintaining a particular tone that reflects everything that has come before them.

Learning to read shared-world fiction and appreciate them for what they do may be the same kind of learning curve that I experienced with paranormal romances. Once you see what they're doing, not only in terms of story but in terms of enhancing a setting created by other authors, it's hard not to admire what these writers are doing. In my own work, I tried to think of the setting as a character in its own right, and I hope that when people read my novels, they see that as much as they see the characters and plot I created on my own.
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A couple of quick notes before we get to the guest blog today (the first in awhile, I know!). First is that the e-book of Serenity Adventures is now available at Drive Thru RPG as an e-book. I have word that the book is off to print as well, getting words actually embedded on paper, and it will soon exist in tangible format. In the meantime, the Drive Thru RPG version has a sample available, so go check it out!

Second note: you may have heard that several Americans were detained this week in China for documenting a pro-Tibetan protest. Among these journalists was my good friend Brian Conley, the founder of Alive in Baghdad. The news is that these independent journalists are going to be held for 10 days before being deported (so we're only a week away from them coming home). While I know that Brian would prefer for people to focus on the people who are suffering from constant oppression rather than his plight, I wanted to take this moment to mention them here on the blog, and encourage people to follow this story in the news--and if you feel so moved, see what you can do to help.

Third note: I've noticed that deadlines manage to become more and more brutal the longer I try to pretend they're not there. I've beaten one, have another on Monday, and then have until mid-September until my next firm (LFR) deadline. We'll see if this gives me a chance to catch up on my soft deadlines!

And now, for the introduction. Karen Armstrong is a freelance scholar well known for her writings about religion, as well as two memoirs about her experiences finding faith and losing it. <lj user=randyhoyt>, who I was delighted to meet at MythCon last weekend (and whose online magazine Journey to the Sea you'll be hearing about quite a bit on this blog in the future), expanded my knowledge of Armstrong over the course of a very informative conversation: in short, she is not only a bestselling writer and engaging scholar of monotheism, but a woman with a deep story of her own, which look forward to reading. The most pertinent of her works to this blog is her A Short History of Myth, from which this (also short) excerpt is taken. I have taken the liberty of replacing her "imagination" with "Imagination" in my mind (referring to Barfield's work, and I suspect Coleridge's), but it can be read well either way.

I hope you enjoy it!

--

Another peculiar characteristic of the human mind is its ability to have ideas and experiences that we cannot explain rationally. We have imagination, a faculty that enables us to think of something that is not immediately present, and that, when we first conceive it, has no objective existence. The imagination is the faculty that produces religion and mythology. Today mythical thinking has fallen into disrepute; we often dismiss it as irrational and self-indulgent. But the imagination is also the faculty that has enabled scientists to bring new knowledge to light and to invent technology that has made us immeasurably more effective. The imagination of scientists has enabled us to travel through outer space and walk on the moon, feats that were once only possible in the realm of myth. Mythology and science both extend the scope of human beings. Like science and technology, mythology, as we shall see, is not about opting out of this world, but about enabling us to live more intensely within it.
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Perhaps not so grand, but here I am, none the less!

It has been a busy four months or so, and though I'm not at a break between projects (I have plenty left to do on the adventure for Serenity Adventures, as well as some work for Rick Hershey on the Steampunk Musha RPG he has in the works), I am at a break between have-it-in-by-now-or-it's-late deadlines. The next "official" deadline (in red pen on my calendar) I have is in late May (when I will be away in Greece and Turkey, so I will certainly have it done early). It is such a nice feeling to be able to give myself permission to *not* work for one day. Then it's back with my nose to the grindstone the next!

I realize I didn't blog about DDXP and my experiences with 4th Edition, and this is in part because I am a bad blogger. It is more, however, due to my participation in the conversational reviews we're doing in an ongoing fashion on the current issue of Secret Identity Podcast. Max Saltonstall, Brian LeTendre, and I are better together as reviewers than we are apart (well, in my case, anyway), and if you don't mind listening to the audio version in 15 minute increments (that's the length of our segment, "Action Point Counter Point"), that's far better as far as gaming goes than what you'll see here on my blog.

In short: Read more... )

But there's more news here than just convention catch up. I should have posted this at the beginning of the month, since we're almost at the midway point: for the month of March, my story "The Valley" is being published/hosted on The Edge of Propinquity Web zine. (You may know them as [livejournal.com profile] t_e_o_p.) Mine is the guest story for the month: the rest of the zine is serial fiction from four dedicated authors who grow their worlds with each installment. It's a site well worth checking out--and of course, I'll be delighted to hear responses to the story.

Those seem like the major updates since I last posted. I expect to get back on track now that I'm back (and that the deadlines aren't hovering so closely around my neck as usual). I may even finally get to work on the novel I was supposed to have finished by... when did I commit to on this blog? The end of March? Heh, self-imposed deadlines don't have nearly the motivation factor they need....
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Yesterday I received an e-mail from my friend and coworker at Empty Room Studios, Andrew Schneider. (Andrew is also one of the new Living Forgotten Realms team for the RPGA.) Back when Amazon first publicized it's Breakthrough Author contest, I pointed it out to Andrew, because I knew he was shopping around a novel. Recently, a small group of the five thousand entrants into the contest found out that they'd be continuing to the next part of the competition, and Andrew's novel is among them!

I'm sure that there were a bunch of brilliant novels that didn't make it to the next pass, but I'm psyched for Andrew that his is going on! So, here's how the next part of the process is going to work, according to Amazon:

"From now until March 2, we're inviting Amazon.com customers to download, read, and review excerpts from our semifinalists and help decide who will make it to the Top Ten. Penguin will select manuscripts to read from the semifinal round based on customers' feedback and Publishers Weekly reviews."

As a note, there's also a ginormous prize package (including a Kindle, $2000 in Amazon credit, and sundry other gifts) going out to folks who post reviews of the titles. So going over and writing some reviews is a win-win proposition. If you'd like to read Andrew's piece, you can find it here. There are 104 entries classified as science fiction/fantasy, another 36 in the romance category, 202 in mystery/suspense, 74 historicals, and an overwhelming 420 in general literature. Plenty of reading material for the procrastinators out there!

Congrats again to Andrew!

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Alana Joli Abbott

November 2023

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