Musha d20, here we come!
Mar. 31st, 2008 10:50 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, today I finished going over the Steampunk Musha d20 RPG. Because of the Open Game License, we had the chance to use some really good Asian-flavor content that needed to be adapted to the setting, so over the past two weeks, I've been adding details, flavor text, and generally converting mechanics to the Rosuto-Shima setting. Being back in that world has been a lot of fun, and I hope that the d20 crowd will like it when it comes out as an e-book. It's nice that some companies, like Paizo, are committed to sticking around in 3.5, as it keeps the market open for those of us who started working on a major d20 product before 4e was announced.
From what I understand from Rick Hershey (the brains behind this operation), the Player Guide will be coming out as an e-book, followed by the GM's guide, which will have more pclasses and more detailed setting information. We also worked on a bestiary at one point, so I'm sure that will be incorporated somewhere. It's exciting to see this content, which was on-again, off-again when we heard the 4e announcement, *finally* coming together as an actual game. Once I've got some release information, I'll definitely pass it on, but for now, it's going to the actual *game* editor--rather than the pseudo-editor/main-writer who's patching up the content to make it all feel Rostuo-Shiman. ;)
That's pretty much what I did with my weekend (although I did catch the local high school production of Fiddler on the Roof and finish Vicki Lewis Thompson's first paranormal romance novel, so it wasn't all work). Now I've got a short story outline to write, an adventure that was just recently requested with a fast turn around, and maybe some actual work on that novel I keep talking about...
From what I understand from Rick Hershey (the brains behind this operation), the Player Guide will be coming out as an e-book, followed by the GM's guide, which will have more pclasses and more detailed setting information. We also worked on a bestiary at one point, so I'm sure that will be incorporated somewhere. It's exciting to see this content, which was on-again, off-again when we heard the 4e announcement, *finally* coming together as an actual game. Once I've got some release information, I'll definitely pass it on, but for now, it's going to the actual *game* editor--rather than the pseudo-editor/main-writer who's patching up the content to make it all feel Rostuo-Shiman. ;)
That's pretty much what I did with my weekend (although I did catch the local high school production of Fiddler on the Roof and finish Vicki Lewis Thompson's first paranormal romance novel, so it wasn't all work). Now I've got a short story outline to write, an adventure that was just recently requested with a fast turn around, and maybe some actual work on that novel I keep talking about...
no subject
Date: 2008-04-01 03:09 am (UTC)no subject
Date: 2008-04-01 01:57 pm (UTC)no subject
Date: 2008-04-01 01:48 pm (UTC)I've got a project that's been on hold FOREVER with a small RPG that claims to be waiting until 4th is out to "convert" the project... bleah. Never work with them again.
it does seem like 4th is NOT getting off to a good start...
;)
no subject
Date: 2008-04-01 01:59 pm (UTC)(I'm actually looking forward to 4e, though, so I'm not among the dissenters...)