alanajoli: (mini me short hair)
I should have known it wouldn't last when our D&D characters had no chemistry. I speak of my very first boyfriend, whose paladin once quipped "But all priests are good" to my suspicious, cynical elf bard. The character my elf did have chemistry with? An equally cynical elf fighter with a mysterious past, the player of which I married seven years after our characters flirted across the game table. Geek love, baby.


"La Belle Dam Sans Merci," by Frank Dicksee


Over the past week, I've been thinking about what I prefer in fiction and interactive fiction -- I'm a characterphile (rather than a plot hound), and I like stories that revolve around inner turmoil and decisions rather than events driving the characters forward. What's interesting to me is those inner stories, and sometimes those involve romance. Or avoidance of romance. Or both. And I express that in games as well -- I'll replay a BioWare game just to see if I can achieve all the relationship unlocks with the NPCs. I have trouble thinking of more than a handful of my D&D character who weren't romantically involved with an NPC/PC in the story. (Heck, even the NPCs in games I DM often have a love interest at the table, known to the PC or not.)

So you'd think that when I'm writing games, the romantic interests would come easily for me. My first attempt in Choice of Kung Fu had two actual romance stories, then some extra NPCs thrown in just to be spouses, without having much character of their own. For Showdown at Willow Creek, I made all the romantic interests recurring NPCs, and I think it's better done -- although one of my playtesters showed that the coding didn't allow for quite as much snogging as she attempted. (There's still time to fix those bugs before it launches next month, so hopefully, you'll all have a seamless play experience!) I'm starting work on my next Choice game, Choice of Pirate, and I'm thinking about how the romances might work even more smoothly.

But along with accommodating for a number of romance options, it's also important to me to have an option to not get involved with romance at all. Several of the players I've DMed for over the years have run away from romantic hooks like the plague. (And sometimes the hooks were actually plague-bearing monsters of some kind or another, so they weren't wrong in that play style...) So, without losing out on any fun, the option to skip romantic entanglements should be there, too.

I started thinking about this last night after my second Black Gate blog post, which actually had nothing to do with romance, but a lot to do with interactive fiction.

How do you like romance in your games? If you write games, how do you create compelling romance stories?
alanajoli: (mini me short hair)
The big news of the day: I've started blogging about webcomics (and, soon, interactive fiction) for Black Gate, where I've previously been an occasional book reviewer. My first post is about Ursula Vernon's Hugo Award and Mythopoeic Fantasy Award winner Digger, which I loved and had fun getting to write about. Why am I over at Black Gate instead of just blogging here? They've got a great readership over there, and hopefully some of them will find their way over here to Myth, the Universe, and Everything -- and maybe decide to pick up the Redemption Trilogy when they're all finally released. It's a bit of marketing, a bit of fun, and hopefully a great fit for everyone involved.

As for my social media updates, I realized I don't have my Facebook page and Twitter on my website. This clearly must be remedied as I'm -- hopefully -- driving new folks over to Virgil and Beatrice. I'm also updating my Facebook page a lot more frequently than my blog -- every time one of my blog entries for Questia or Cengage Brain goes up, I post a notice on Facebook -- so if you're interested in my to-the-minute news, that's where you should find me.

Last thought for the day: every time I write about social media, using that phrase, the Common Shiner tune "Social Mediasochist" starts running through my head. It's catchy.
alanajoli: (mini me short hair)
I've been very lucky to get put on the press list for Jim Hines's Magic Ex Libris series, and it's been great that Black Gate has run the reviews. Last August, I reviewed Libriomancer, and a couple of weeks ago I submitted a review for the newest book in the set, Codex Born. Here's the beginning -- and you can click through the link to read to the end over at Black Gate.


--

There aren’t many writers who can start with the concept of a literal fantasy woman, pulled from the pages of her book to fulfill her lover’s dreams, and turn her from a slave into a complex hero, struggling to understand her own identity and to create herself as a real person. Jim Hines is one of them.

Codex Born, the sequel to Libriomancer, is narrated by fantasy book lover and magician Isaac Vaino, but in many ways the book belongs to Lena Greenwood, a dryad drawn from a pulp SF novel and Isaac’s girlfriend. Libriomancer concluded with Isaac and Lena and Lena’s girlfriend (Isaac’s former therapist) Nidhi Shah agreeing that they’d embark on a shared relationship — both Isaac and Nidhi would be Lena’s lovers, which would allow Lena, product of her book, and thus destined to conform to her lovers’ desires, a chance to become her own person by existing in the conflicting space between Isaac and Nidhi. In Codex Born, that relationship starts to play out — both Nidhi and Isaac struggle with the dynamic, but keep on trying for Lena’s sake — and Lena continues to hope that she can find a way to preserve who she is, even if something happened to Isaac or Nidhi.

Read the rest of the review.
alanajoli: (Default)
Remember how I mentioned doing author interviews for PW and Kirkus? Well, both of my most recent author interviews are up online. The first, for Kirkus, was with Arthur Mokin, a documentary writer who has published a tale of the Exodus in Meribah. The book uses a main character who is an Egyptian, and whose outsider view allows him to give commentary on the Hebrews in exile. I think it's a pretty insightful book, and Mokin was a lot of fun to interview.

For PW, I interviewed Kij Johnson, whose short story "Ponies," which blew me away when I read it on Tor.com, is featured in her new collection, At the Mouth of the River of Bees. The print portion of the interview is here, but it's probably behind the paywall until next week. The rest, and longer, portion of the interview is over on Genreville. Kij is one of those writers who, when I read her, I thought, How have I not read her work before? Her back list isn't terribly long, but it's one I look forward to fitting into my schedule.

Speaking of PW and Kirkus, both of which I review for, I am still inundated with review books at the moment, with three graphic novels due on Friday, another two due next week, and two more novels for July, as well as a pile of books I've been meaning to review for Flames Rising and an ARC for Black Gate. Whew! It's a good thing I read quickly!

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Alana Joli Abbott

November 2023

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