alanajoli: (mini me short hair)
Today's Friday, and it's supposed to be a guest blog day, so I was planning to write an entry about going to a fantastic reading/panel/signing at Enigma Bookstore last weekend to see Max Gladstone, Laure Anne Gilman, and Hal Johnson. But, you'll have to check back later this weekend for notes on that -- because it's the release day for Showdown at Willow Creek! The game hit the stands today, and I couldn't be more excited to have it out there in the world. To make things even more exciting, Noble Beast Classics launched its Kickstarter, and presuming it funds, I'll be writing a twisted version of The Jungle Book with shapeshifters for that project.

So, go check out the Kickstarter, and then read the fun official announcement for Showdown from Choice of Games (with the fantastic cover art, below, by Ron Chan) -- I hope you enjoy playing it as much as I enjoyed working on it!

--


We’re proud to announce that Showdown at Willow Creek, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for iOS, Android, Kindle Fire, and, via the Chrome Web Store, Windows, OS X, and Linux.

Saddle up and defend the town of Willow Creek from nefarious outlaws and city slickers! It all starts when a rancher’s daughter goes missing, and it ends at the showdown at Willow Creek, where greed, lust, science and Mother Nature will face off at high noon.

“Showdown at Willow Creek” is the interactive western mystery novel by Alana Joli Abbott where your choices control the story. The game is entirely text-based–without graphics or sound effects–and driven by the vast, unstoppable power of your imagination.

Gamble, seduce, brawl, or shoot your way through Willow Creek, where gunslingers make the laws, and everybody has secrets. Will you romance the gambler or the soiled dove (or both)? Will you side with the scientists bringing electricity to the Old West, or with a tribe of Native American Utes? Will you unravel the conspiracy that threatens to tear the town apart, or will you light the fuse to blow it all sky high?

Note: With “Showdown,” we’re experimenting with “try before you buy” on iOS, where the first three chapters are available for free. Android and Chrome users can try the first three chapters for free on the web. You can buy the rest of the game for $1.99–the same price on iOS, Android, and Chrome.

We hope you enjoy playing Showdown at Willow Creek. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. Basically, the more times you download in the first week, the better our games will rank.
alanajoli: (mini me short hair)
I should have known it wouldn't last when our D&D characters had no chemistry. I speak of my very first boyfriend, whose paladin once quipped "But all priests are good" to my suspicious, cynical elf bard. The character my elf did have chemistry with? An equally cynical elf fighter with a mysterious past, the player of which I married seven years after our characters flirted across the game table. Geek love, baby.


"La Belle Dam Sans Merci," by Frank Dicksee


Over the past week, I've been thinking about what I prefer in fiction and interactive fiction -- I'm a characterphile (rather than a plot hound), and I like stories that revolve around inner turmoil and decisions rather than events driving the characters forward. What's interesting to me is those inner stories, and sometimes those involve romance. Or avoidance of romance. Or both. And I express that in games as well -- I'll replay a BioWare game just to see if I can achieve all the relationship unlocks with the NPCs. I have trouble thinking of more than a handful of my D&D character who weren't romantically involved with an NPC/PC in the story. (Heck, even the NPCs in games I DM often have a love interest at the table, known to the PC or not.)

So you'd think that when I'm writing games, the romantic interests would come easily for me. My first attempt in Choice of Kung Fu had two actual romance stories, then some extra NPCs thrown in just to be spouses, without having much character of their own. For Showdown at Willow Creek, I made all the romantic interests recurring NPCs, and I think it's better done -- although one of my playtesters showed that the coding didn't allow for quite as much snogging as she attempted. (There's still time to fix those bugs before it launches next month, so hopefully, you'll all have a seamless play experience!) I'm starting work on my next Choice game, Choice of Pirate, and I'm thinking about how the romances might work even more smoothly.

But along with accommodating for a number of romance options, it's also important to me to have an option to not get involved with romance at all. Several of the players I've DMed for over the years have run away from romantic hooks like the plague. (And sometimes the hooks were actually plague-bearing monsters of some kind or another, so they weren't wrong in that play style...) So, without losing out on any fun, the option to skip romantic entanglements should be there, too.

I started thinking about this last night after my second Black Gate blog post, which actually had nothing to do with romance, but a lot to do with interactive fiction.

How do you like romance in your games? If you write games, how do you create compelling romance stories?
alanajoli: (mini me short hair)
One of the Redemption Trilogy Kickstarter stretch goals that got funded was the re-editing and prettification of Into the Reach and Departure to be re-released as new editions. At long last, Into the Reach has been re-released! It's currently available through DriveThruFiction and Smashwords. I'll be releasing it at Barnes and Noble and Kobo as well -- and probably Amazon, though I'm hesitant about that for numerous reasons (but Bottom Line dictatese that it's a necessity) -- but I'm more concerned at the moment about getting Departure cleaned up and off to the backers than getting the widest distribution possible on Into the Reach. If all goes well, all three novels will be up everywhere by the end of the year.

Into_the_Reach_by_LinzArcher

So hurray! That's a big hurdle jumped, and I can move on to the next things. Or, rather, I can keep working on finishing up the details on Showdown at Willow Creek (renamed to give it more Western flair), which is in beta, and get prepared for that release, while also moving on to the next things. What's in store here for the next few months?

  • Edits and formatting on Departure

  • Work on Choice of Pirate, my next game for Choice of Games

  • Finishing up coding on the autobio project. The project is now in four batches per year instead of two, which means more authors and more fun. This batch features Shiloh Walker and Margaret Weis, who were both fantastic to work with!


  • Speaking of the autobio project, we've added some fun new structure, so along with the long essays, like Shiloh wrote for this batch, there are also interviews, like the one Margaret participated in. I tend to feature a lot of SFF writers, partly because I'm more familiar with their work, and partly because SFF writers respond really well to being invited. (Graphic novelists tend to be excited to be invited but too busy to contribute, though I keep following up!) I've been focusing on inviting romance novelists and have had a little success there, but I am looking for more mystery novelists, nonfiction writers, playwrights, and literary writers to invite. If you've got recommendations of approachable writers who interact with their readers online (that seems to be the recipe for successful responses to my invitations) who fit into those categories, I'd love to hear them!

Success!

Jun. 17th, 2013 09:25 pm
alanajoli: (mini me)
That's right, I'm under 30 messages in my inbox. That's a mark of success, and I'm sticking to it. I don't think it's been that way for months, and today, it happened by accident. How exciting!

In other, slightly less successful, news, I'm still in the middle of work on "Kidnapping at Willow Creek," the new Choice of Games adventure I'm writing, and I'm still at the beginning of edits on Into the Reach. We're already through June's halfway point, and I'd been hoping to finish both projects this month. Current outlook? Doubtful. I have gotten some other stuff done, though, like updating my website a little bit to reflect my new look. The old author photo's seven years old at this point, and I figured it'd be nice to actually have my headshot look like the modern me. (The photo was taken by the awesome Jason Neely, who was a coworker of mine in my days at JBML.)



In other news about moving forward, the Viking Saga group is gathering for the first time since, I think, February this weekend, so we can get back to clearing the automatons of an upwardly-mobile sorceress from Baba Yaga's hut. Because only good can come from helping Baba Yaga. Right?

Best news of the day isn't mine: it's that fellow Substrater Max Gladstone got a starred review of his upcoming novel, Two Serpents Rise, in Publishers Weekly. Go Max!

What's your good news?
alanajoli: (mini me)
There are few things that sap my motivation as much as having a cold, and my house got hit last week with a whopper. Threestripe and I are both on the mend, but it's been a quiet, sleepy time around the house as we've made our best efforts toward recovery. Thankfully, the Kickstarter was in its two-week quiet period after the funding was raised but during which any kinks got worked out. Luckily, we had very few kinks, and all should be progressing forward very soon. Shawn Merwin already has Into the Reach in his hands to edit, so I expect the momentum to start gaining on that project very soon.

JohnnyIcon

In the meantime, I've been following a couple of other Kickstarters, including Fireside Magazine, which got funded and now has its submissions guidelines posted for flash fiction. I'm thinking of taking a look at my 3000 word short story draft of "Retirement" and seeing if I can cut it down. It needed work anyway, and maybe reducing its size would work out some of the problems that substrater Max Gladstone helped me identify when I first wrote it. (Speaking of Max, he has a guest post on Romance of the Three Kingdoms up over at A Dribble of Ink. Check it out!)

I've also begun work on my next Choice of Game, a Western currently titled Kidnapping at Willow Creek. As that's just starting, it's fun to see Choice of Kung Fu still getting some Internet love. Club Floyd, a group that plays interactive fiction together, played through Choice of Kung Fu awhile ago, and the full link to their experience of the game is available up at All Things JACQ. If you haven't played it, this is full of spoilers -- it takes you through all of Club Floyd's decisions on how to play the game through. There are multiple endings, of course, and multiple ways to get there, so if you're interested in seeing how other people played it, this might be a fun read. (Their commentary was certainly fun for me to see!)

In addition to writing, I'm reading longlist books for the Mythopoeic Society Fantasy Awards, review books for PW and Kirkus, and I'm one of the readers for the Amazon Breakthrough Novel Awards this year. It's the first time I'm reading for ABNA in the romance category -- I've done the YA section before -- and I'm having a great time. The two titles I've read so far were really enjoyable, and I have high hopes for at least one of those titles to make it into the final rounds. It'd be nice if the rest of my titles were as fun as the first two!

Since I can't talk about most the books I'm reading -- what are you reading now, and what would you recommend to other readers?

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