alanajoli: (mini me short hair)
So, the 2014 Hugo finalists came out. And the usual furor ensued about which authors are pushing which agendas--which is always an interesting conversation. Over at Tor.com, Liz Bourke posted "Sleeps with Monsters: How about Those Hugos?," and I found the comments section to be an interesting cross-section of SFF fans. I found one of Liz's responses to a reader, who claimed one author promoted no agenda in his work, telling. She wrote: "You don't see the message, perhaps, because you agree with it. That doesn't mean it doesn't exist, nor that it doesn't alienate as many readers as it entertains."


Best novel nominee Ancillary Justice, by Ann Leckie, which has been recommended to me a ridiculous number of times, and which I'm looking forward to reading.


There are a lot of accusations about how nominees for the Hugos are selected because they promote certain PC agendas. These usually come from readers who enjoy traditional SFF elements, in novels which are frequently led by a white-cis-male protagonist. Disclosure: I like a lot of traditional SFF stuff myself, and I'm a fan of shared-world fantasy, which tends to revisit a lot of the old tropes over and over again. (Sometimes in new and interesting ways, but that's a conversation for another post.)

I also like books with female protagonists. I like books that show different cultures and different worldviews, and I like books in which the diversity of opinions and worldviews and ethnicities reflects the same sort of complex world we live in, rather than assuming one unified cultural identity. I have sometimes surprised myself by liking books that stray outside my normal relationship comfort zones. (Triptych by J. M. Frey was one of the novels that most impressed me in 2011. If it hadn't been recommended to me, I might not have read it, as I'd have thought it wasn't my sort of thing--and I'd really have missed out.)

I think that what people who talk about "diversity checklists" may not realize is that people don't nominate those books because they promote a certain agenda (though that might be part of it). People nominate those books because they like them. They enjoy reading that type of story. Those books provide the same level of entertainment and emotional arc for readers who like that sort of thing as traditional novels do for readers who like that sort of thing. And for people who are bored of the white-cis-male-led stories, there are still plenty of people who enjoy those books, and there's not anything wrong with that (so long as those books aren't the only thing being published).

People like what they like. As long as the world continues to be a diverse place, we're probably going to keep disagreeing about what we like and what's good. And as long as we can disagree respectfully, I think that's okay.
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Today on Powwows.com, I discovered one of the coolest Powwow dancers I think I've ever seen: Laura John, a St’át’imc dancer from British Columbia. I've never seen a Grizzly Bear dancer before, and she does an excellent job of really evoking the movement of the animal. (We talk about mimicking the movement of animals in kempo, but this is on a whole different level!)



I don't have much to add other than that you should read about her here, and definitely check out the linked videos to see how she dances. It's kind of amazing to watch her!
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Only 11 days until Hugo Nominations are due, and I'm still sorting through my list of titles, deciding what I'm going to nominate, figuring out what authors I read compulsively had titles out in 2013, etc., etc. I'm used to nominating for the Mythopoeic Fantasy Awards, which require a single-book nomination to stand alone, so entries in the "Kate Daniels" series or the "Kitty the Werewolf" series aren't eligible. Not so with the Hugos! The stand-alone quality is not a judge of merit. (Notably, I'm behind on the Kitty books, which is why I haven't listed one below. I've no doubt that the two published in 2013 are awesome and worthy of consideration!)

Taking into account what a "typical WorldCon voter" is expected to be like (see Jim Hines on Larry Correia on Alex Dally MacFarlane; my comment is, of course, tongue in cheek), here are some of the pieces and people currently on my whittling-down list:

Campbell eligible:
Max Gladstone
Shawna Mlawski
Mark H. Williams
Brian McClellan

Short stories:
"Drona's Death" Max Gladstone, xoxo Orpheus
"The Best We Can" Carrie Vaughn, Tor.com
"Stranger vs. the Malevolent Malignancy" Jim Hines, Unidentified Funny Objects 2
“The Life Expectancy of Cockroaches” by Michelle Muenzler, Crossed Genres
"Galatea Odysseus" Madeline Miller, xoxo Orpheus
"The Squid Who Fell in Love with the Sun," Ben Loory, xoxo Orpheus

Novels:
Two Serpents Rise by Max Gladstone
Sleepless Knights by Mark H. Williams
Pen Pal by Francesca Forrest
Codex Born by Jim Hines
Promise of Blood by Brian McClellan
Cold Copper by Devon Monk
Magic Rises by Ilona Andrews
Hammer of Witches by Shawna Mlawski

Graphic novels:
RASL by Jeff Smith
Saga vol 2 by Brian K. Vaughn and Fiona Staples
Hawkeye vol 1 by Matt Fraction and David Aja

Editors:
Moshe Feder
Marco Palmieri
Stacy Whitman
Erika Tsang

Dramatic Long Form:
Choice of the Deathless by Max Gladstone -- notably, this is an interactive novel game app, which may mean this isn't technically the category for it, but there's some buzz this year about nominating games for this category, and I'm all for that.

I'm still poking around the Internet to make sure I haven't miscategorized 2013 titles in my head as belonging to other years. What books and stories are appearing in your nominations lists (if you're voting), or which would you pick (if you're not)?
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Happy International Women's Day!

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Back in 2006, Lindsay Archer and I sat (and sang, and entertained passers by) together at GenCon, selling copies of Into the Reach and other Chronicles of Ramlar RPG books. Now, with the final book of the Redemption Trilogy on the horizon, we've almost come to the end of the journey that started there.

To celebrate International Women's Day, DriveThruRPG is featuring games and novels by female game designers, writers, and artists. There's a lot of great stuff there, including quite a lot of Firefly RPG content from Margaret Weis Productions. Into the Reach and Departure, by virtue of being written by me and illustrated by Lindsay, are also included in the feature. I think this is a fantastic way to point out just how many women are creating works in the role playing game industry (thanks in part to leaders like Margaret Weis, who have been there since nigh on the beginning). It's nice to be a part of this community!
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I've sent in my final nominations for the Mythopoeic Fantasy Awards jury that I've been serving on for the last few years, and I just got the e-mail that Hugo Award Nominations are open. Exciting stuff! I'm not shy about sharing books I love here, but I'm not always up on what's eligible and what's not. Here are a few highlights of folks and books I think deserve to be recognized (with the note that I have not fully researched their eligibility):

  • Fellow Substrater Max Gladstone is in his second (and last) year of eligibility for the Campbell award. His novel Two Serpents Rise is eligible for Best Novel. There is no question in my mind that he's getting nominations for both from me. Go Max!

  • I'm not sure if Shana Mlawski is eligible for the Campbell, since her first novel is a YA, but if she is, she's also on my list. I'm a little surprised there's no YA/children's category for the Hugos, but I guess that's what the Nortons are for. Shame I'm not an SFWA member (one day!) and thus can't weigh in on those.

  • Mark H. Williams's Sleepless Knights is both brilliant and, I believe, eligible. I'm pretty sure he could be nominated for the Campbell also; it's his debut novel, but he is also a playwright and television writer, and I don't know how that plays out with the Campbell award.

I have to go back through my list and figure out which books I read last year were actually published in 2013 so I can determine what's eligible. I read so much stuff for review before it comes out (and catch up with so many books in the couple of years after they're published) that I always have to go back and look.

Who are your nomination choices this year? Who should I be paying attention to who's eligible for stuff? (And please, don't be shy about recommending your own books!)
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For awhile, I was burned out on vampires. I'm still not 100% back in the fold; as I told editor Rose Fox back when I was reviewing for PW, I'm running out of things to appreciate about vampire novels in paranormal romance and urban fantasy. (Which is not to say that the appearance of a vampire is enough to irk me; I don't mind vampires, but I've stopped picking up vampire novels, if that makes sense.)

Vampires are problematic. Even at their most civilized, they're either predators or parasites on humanity, and a good vampire novel should give me some cool insight into that, or insight into what it means to be a predator or parasite (if told from the vampire's point of view). That's what I'm looking for, anyway. I know the whole smexy vamp scene works for some, but there's nothing inherently cool about fangs or blood that draws me.



Unless the story is going back to vampires older than Stoker's popular Dracula icon. What prompted this post today is that I was reading a kids' folklore book about vampires for SLJ and I remembered a YA vampire novel I'd really loved--because it was based on older-than-Vlad-III Eastern European folklore. But I couldn't, for the life of me, remember the title, and since I read it before I started my book log spreadsheet, I didn't have a record to check. After some searching, I found this excellent review by Christina Chavez over at CSUF YA Book Reviews of Marcus Sedgwick's My Swordhand Is Singing. This, my friends, is the book whose title I keep forgetting, and it is an excellent and scary modern novel based on some of the spookiest vampires I've read. These walking corpses are out to kill the family members they left behind. Tricks like crossing water to prevent being chased, or throwing millet seeds because vampires can't help but stop and pick them up, feel fresh, not because they're new ideas, but because they're not as frequently used as so many other elements in vampire lore. The story is ultimately about the relationship between teen hero Peter and his father, rather than about the relationship between Peter and vampires, and I think that's part of the strength behind this book in a genre that so often identifies with the monsters instead of fighting them.

A friend posted on facebook recently about how much horror (mostly talking about film) has changed since the pre-90s creature features fell out of style. I noted that because a lot of horror and urban fantasy novels use the point of view of the monsters, the stories tend to focus on different themes:

  • identity politics (esp. for vamps and weres--what does it mean to have a secret identity as something despised by humanity?)

  • coming to terms with the drudgery of modern life (because how many of us have had jobs where we're "office zombies"?)

  • embracing/taming the violent sides of ourselves (mostly weres)

  • humans can be more monstrous to each other than any horror monsters

I love exploring those themes (and I'm sure there are others), but sometimes it's nice to sit back and watch humans be the heroes, and legitimately scary monsters be the villains. Sedgwick's My Swordhand Is Singing is satisfying for that reason, for its really excellent use of folkloric elements, and for creating a sense of historical period that feels concrete. I highly recommend it--and I hope I won't forget the title again!
alanajoli: (mini me short hair)
Some days are like this:

idothejob

Some days are more like this:



Today was the second kind of day.

(Credit to Leaky News for that animated gif. Just what I was looking for!)
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This guest blog is a first for Myth, the Universe, and Everything, as the following is an excerpt from an original short story by friend of the blog Andrew Schneider being hosted at my home page, Virgil and Beatrice -- the first piece of fiction written by someone other than me to be hosted there.

Andrew and I have worked together on a number of projects, from the old Empty Room Studios days to Living Kingdoms of Kalamar and Living Forgotten Realms. He's a heck of a writer, and, tomorrow, he's launching his career as a self-published novelist with not one but two titles: Undercaffienated and Overexposed: The Tale of a Coffee Shop Princess and Nothing Left to Wish For, with a cover designed by the exceptional Sarah Schanze. (That's the cover featured here.) The following short story excerpt takes place before Nothing Left to Wish For; I hope you'll click through to the full story and check out the full novel!

You can learn more about Andrew's books in an interview with John "Ross" Rossomangno, another fellow D&D writer. And now, without further ado, Andrew Schneider!

andrewnovel
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"Cool, With Plenty of Water"
by Andrew G. Schneider

It was a simple task.

Haul and cleat, steady the sail. "Six points to spinward, Mr. Harris." Steady my old bones on the rail and watch the arm of the galaxy stretch away into the sky. "We're to swing wide round that dune."

"Aye, aye, Mr. Briggs." Not captain, never captain, even if it's just the two of us.

I close my one good eye and listen to the sand playing over the hull, the cold wind cutting through my clothes. We're a small craft, nimble and smooth. Just me and the pilot, Jase Harris, though there's space enough for three.

"Ware starboard!" Mr. Harris sings out.

The bulk of the sky goes black behind the prow of a fat freighter, speeding through the deep valleys between the dunes. She's running dark and fast in the middle of the night, low and heavy on a dozen blistering thrusters. Contraband. Smugglers for sure.

"We have right of way, sir?"

A mammoth wedge of wood, steel, and sail bearing down without care or cause. She'll run us down and burn the evidence.

"Right o' way, Mr. Harris. That's the spirit." The kid's got talent. Got what it takes to be the best pilot in the Endless Desert. "Let's show these smugglers some proper piratical courtesy."

"Sir." Mr. Harris grins, his fingers dance across the wheel. Our little ship groans, her thrusters spin high and hot and we're rising, up and up. I throw my weight hard against the rail for counterbalance as we cant sideways, skate the side of the freighter and score a gash in her flank she won't soon forget. Skip off her tail and let a smattering of shots and shouts follow us into the sky.

Then the freighter's gone and we're left high and lonely. Naught but the wind for company. "You ever been to the Crescent Cities, Mr. Harris?"

"No, sir. Can't say I've had the pleasure."

"Then hand off the wheel and step lively, port side down." I call it one of the wonders of the world. A jewel, nestled in the broad bosom of the Endless Desert. Viridian. Tourmaline.

They call it a lake. A body of water as large as I've ever seen, sickle shaped and calm enough to flip the stars on their face. Trees and farms hug the outer edge and the inner rim, holding off against the ever-present sand. Here and there, like the bones of some buried giant, towers stretch up out of the green; wizards' playgrounds. Bah, wizards and their flying carpets, always reaching for the stars.

Seven cities, seven ports, and seven thousand ships in and out every day. Landing lights dot the sands, calling me home. "Drink it in, Mr. Harris. Topside's too pricey for the likes us. We'll be berthed down under."

Aye, my bones ache on nights like this.

Read the rest of the story at Virgil and Beatrice.
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A few weeks ago, Bill Bodden, one of my fellow contributors to Haunted: 11 Tales of Ghostly Horror, graciously hosted me as a guest post on his blog. Today, I'm delighted to return the favor! Bill is a fantastic writer and was a driving force behind getting Haunted attention online, and it's been a delight to work with him. So without further ado: here's Bill!

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Myths and Mysteries

I've been thinking about mythology quite a bit lately. Much of my more recent writing work has involved the Cthulhu Mythos; I've been doing quite a bit of work for Modiphius Entertainment at their Achtung! Cthulhu tabletop role-playing game line. This mythology, created by H.P. Lovecraft, Clark Ashton SMith, August Derleth and many others, postulates that the universe is a vast place and that human beings are not the center of it, as we had supposed for centuries. This was a new concept in the 1930s, and as one can imagine, not a popular one with scholars, academics and the clergy. Regardless, it caught on with readers to some degree, and was rediscovered -- thanks in no small part to the tireless efforts of August Derleth to keep Lovecraft's writing alive -- in the late 1960s.

One of the more interesting aspects of this mythos is its inclusivity; anyone can add to it. There are no official high priests to declare what is and is not canon -- only self-appointed ones. That others could build on his work was Lovecraft's wish, stated explicitly in letters to friends who had also contributed stories and ideas. I believe it was the first shared-world concept in literature, and remains a successful one to this day. That inclusivity has brought new blood and new ideas to the fold -- not all of it good, of course, but the vast majority of the material is well worth reading, if you like reading that sort of thing to begin with.

I cut my teeth on classic mythology: the Greeks, the Norse, the Egyptians, the Aztecs, all had fascinating stories designed to explain why Things Are The Way They Are. In this day and age we have a greater understanding of science -- mostly -- and have a better grasp of which things are natural phenomena and which are not. Science itself has nearly become a religion, supplanting the hazy explanations of the past with facts and logic of today. As our knowledge increases, we will doubtless learn more about the supernatural and paranormal, and when we do we may find, like so many of the protagonists in Lovecraft's work, that the real story is both far more interesting and vastly more terrifying than we had imagined.

***

Bill Bodden has been writing in the tabletop gaming industry for more than a decade. His latest works include material in the Achtung! Cthulhu Keeper's Guide, and is currently working on a project for White Wolf Publishing/CCP. His most recent fiction is the story "In The Shadow Of His Glory" in Sidekicks! from Alliteration, Ink. Visit Bill's website at www.billbodden.com
alanajoli: (mini me short hair)
Back in May 2007, I wrote this:

Regaining Home's first draft is done an in to my editor! Of all of the novels, this is the one where I wish I had a little more time to think about the structure and decide what actually works and where things could be better. Usually I turn in the second draft to my editor, as well, so I'm feeling like this one is a bit more raw compared to the others I've turned in. But deadlines are deadlines, and I know Shawn will find those places where I can do the least number of changes to greatest effect.

Almost seven years later, that better draft I'd been wanting to write is finally turned in to Shawn. And again, I know he'll be finding places for improvement. But I'm proud of the effort that went into this revision, and I'm very grateful to the beta readers who weighed in on a couple of issues that I think improve the novel. For the rewrite, I added in a character from Departure, and I took out two characters and changed their role into a new one. The result is that I like the characters better, and I think that Nara's story in particular becomes stronger in this version. Ultimately, she's the main character of the whole series, and I'm glad to see her have come through with a stronger end story than she did before.



I'm also pleased with the Trickster work I did in this novel, which I'd largely forgotten about until I was in the middle of the edits. I'd originally written the myth of Hamatanis the Porcupine stealing fire for the people for a sourcebook that never came out; in Regaining Home, Taru retells the story to Nara. I have a fondness for Trickster stories, and hopefully that element does those tales justice.

And now--back to editing and making progress on Choice of Pirate!
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There it is, folks! Lindsay Archer finished the cover art, and I could not be happier with her work. If you're interested in getting prints of her other projects, I noticed she has a number of things on sale at her store right now -- it's worth browsing through just to see her other projects!

And with that, I just have some random thoughts from an extra-tired weekend.
  • My characters really need to stay out of other people's worlds while I'm dreaming. First Lydia and Kennerly were on a train facing off with a changeling magician (reminiscent of Xen'drik) and the next night, Taru and Nara were in the middle of bad things happening in Skittersill, a bad neighborhood from Max Gladstone's Two Serpents Rise. They're really not equipped to handle such things...

  • As I was losing coherent thought, I wondered what it might be like if, in times of tiredness nearing dreamstate, you also lost your coherent physical structure. Would some people wander about with fuzzy edges all the time? Would the best rested among us have sharply defined exteriors?

  • Playing the voices of Elsa and Anna from Disney Frozen at the request of Bug has led me to wonder about the history and future of Arandell. According to my improvisational dialog, Anna's idea of national defense is to have Elsa craft an army of snow monsters, while Elsa prefers creating situations in which friction is reduced (as if gliding over ice), and conflict can be avoided. I also wonder what kind of adventure Rapunzel and Eugene had during the summer freeze that got them stuck with the rest of the courtiers attending the coronation. I suspect it was one of their first official state visits (what with neither of them having any sort of international relations training prior to marriage), and that they probably got up to some trouble preventing the Duke of Weaselton from getting away with something dire while Elsa and Anna were otherwise occupied...


I got to write about Frozen over at Questia, and I've been having fun with webcomic and game reviews at Black Gate Magazine. Otherwise, back to revisions for me!
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What a year in books! As always, my book list is dominated by science fiction and fantasy (in part because of the long nominations list every year in the Mythopoeic Fantasy Awards, which I love being on the jury for) with a healthy smattering of romance and comics. I'm facing a couple of big changes in 2014, the biggest of which is that I'm no longer reviewing SFF or comics for Publishers Weekly. My editors and I were all sad about the circumstances that led to this change, and I'm glad for things like Facebook and Twitter that will enable me to keep in touch when I'm not getting regular book shipments from them! Instead, I'm reading more titles for Kirkus, all self-published and many of them picture and chapter books, which suits my reading time with Bug (who is an excellent second opinion when reviewing such titles).

A portion of my still-ridiculous TBR pile
A small portion of my still ridiculous TBR pile


I read twelve fewer books in 2013 than in 2012 (in part because I count the picture book reviews in batches rather than individually), but my total was still 129 books for the year, an average of almost 2 1/2 books per week. A friend asked about the best book I read in 2013, and I said I'd have to consult my spreadsheet -- I forget in what year I've read what books! But here are some of my favorite picks for 2013:

  • Wrecked by Shiloh Walker, a very fun contemporary romance

  • Merrie Haskell's The Princess Curse

  • The manuscript for Max Gladstone's Full Fathom Five, which will be out this coming July; even in manuscript form, this is -- so far -- my favorite of the Craft sequence

  • A Man Above Reproach, a delightfully silly regency romance by Evelyn Price, which was so fun that I didn't even care if there were anachronisms

  • Digger by Ursula Vernon, which won the MFA in the adult category this year, and which I reviewed at Black Gate back in October

  • RASL by Jeff Smith, which I didn't love as much as Bone, but was good in a very different way

  • Vessel (the MFA winner for the children's category) and Conjured, both by Sarah Beth Durst, and both very different books, but equally good

  • Graveminder by Melissa Marr, which I think appealed to me particularly because my father is a funeral director

  • Hereville: How Mirka Got Her Sword, by Barry Deutsch, which I'd been meaning to read for ages and finally picked up

  • Sidekicked by John David Anderson, which I already reviewed here

  • If I Fall by Kate Noble, which may be the best romance novel I've read

  • Sleepless Knights by Mark Williams, a comedic Arthurian novel that's my favorite Arthuriana in awhile


I also caught up on some series reading that I enjoyed:

  • Allison Pang's "Heart of the Dreaming" series

  • Devon Monk's first three "Age of Steam" books (and I can't wait for more of those!)

  • I always compulsively buy whatever novel in Nalini Singh's "Psy/Changeling" or Ilona Andrews's "Kate Daniels" series comes out, so I'm happily caught up there

  • After falling behind on Jennifer Estep's "Mythos Academy" books, I read three in a row, and I'm excited for the (soon to be out) final book in the series

  • I read the final books in Karen Mahoney's "Iron Witch" trilogy, Ally Carter's "Gallagher Girls" series, and Nicole Peeler's "Jane True" series, all of which were fitting conclusions

  • I'm still catching up on the Sartorias-Deles books by Sherwood Smith (because they're such a vast span), but I did read and enjoy her 2012 YA The Spy Princess.

  • I am finally almost caught up with "Safehold" by David Weber, but I find sometimes I need to take a break in the middle of them to get away from religious warfare; Weber writes it very well, but it can be so heart-wrenching in the middle that I put the book down and come back to it later.


There are several more titles I could mention -- I read a lot of good books this year, and several that earned a "great" or "great!" or "holy crap awesome!" ratings in my spreadsheet. As for my goals... I didn't quite make them. Let's check in:

  • 1 new to me nonfiction book Yeah, this one didn't happen. This goal is staying on my list for 2014, though; I think reading nonfiction, beyond articles at Cracked is important, and I should do more of it, even though I'm dreadfully slow.

  • 2 novels not SFF, romance, or YA Didn't even touch this one. Again, reading outside my genres is important, and I don't do enough of it. Keeping this goal the same for 2014.

  • 1 novel by an autobio author who I haven't read before Technically, this one's a no-go, too, but I did read some people this year and, because I enjoyed their work, subsequently invite them to the project. So I'll give this one a C for effort. Same goal next year.

  • 3 rereads I made 2 rereads, but I have this vague recollection of binging on the "Kate Daniels" books by Ilona Andrews right after reading the newest one. No record of it, so I can't count it. I'm pretty sure I can hit the 3 count next year.

  • 1 new graphic novel not a review book I aced this one -- I read 12. So, um, this goal is coming off the list. I don't need incentive to read comics apparently. I'm also buying some books in single issues (Saga!) from Comixology, which I count like webcomics (which is to day, I don't write them down).

  • 15 TBR books Another abject failure. I only read 3. I realized though that from March until June I didn't read a single book that wasn't for a review or for the MFA list, so it makes a little sense that I fell behind in pleasure reading. Especially as we move onto the next one...

  • 4 kids books not for the MFAs A bunch of pleasure reading apparently happened here instead. I read 16 kids books last year. Again, this goal is coming down -- no incentive needed here.

  • And though this one's not a goal, my reviews totalled out to 74 books. According to my January recap of reading last year, I read 80 review books in 2012. So that number looks to be holding just about steady.


What books did you read last year that you'd recommend? What reading goals have you set?
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(Crossposted at Substrate)

As I mentioned in yesterday's post, I went to hear Max Gladstone read at Enigma Bookstore in November. I was playing around with my camera's video capture, and I successfully recorded Max's section of the reading. It's about twelve minutes, and if you've not had the chance to hear Max read in person (or if you've not heard an excerpt from Two Serpents Rise,) check it out!

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alanajoli: (mini me short hair)
November Namesake meetup in New York
Meetup for Namesake in New York; L to R around the table: Michelle, Meg, James, Alyssa, Judy, Yamino, Sarah, Derek



I've been busy at work on Choice of Pirate, my next game for Choice of Games, and the rewrites on Regaining Home, so there hasn't been much time to keep up on blogging. (Except, of course, on Questia, where I just got to write about Wonder Woman and the Bechdel Test, and Cengage Brain, where I wrote about the Beatles new bootleg track releases and Amazon's future drone delivery service. You won't find anything about what's going on with me over there, but I do get to write about interesting stuff!)

I was, however, on Twitter fairly regularly at the beginning of the month, promoting the (now over and unfunded) Kickstarter for Noble Beast's classics line, which will reappear in a different form next year. Since I am not frequently on Twitter, it was completely random that I caught this post by friend of the blog Seanan McGuire:

seanan tweet

Seanan wrote about how, at Disneyland, you're going to see people of all shapes and sizes, but that while she craved being a part of fandom, much like Disney's Little Mermaid wanted to be with humans, "Then I got there, and people were nicer to me when I wore short shorts and tight shirts and pretended not to notice where their eyes went. Because yeah, maybe I sold my voice a little bit to be a part of that world, and maybe I thought it was worth it." Seanan is among SFF creators calling for fandom to be more accepting, particularly to women and People of Color. My social media circle is filled with people who are highly critical of the exclusionary feel of some areas of fandom, out of love for fandom and a desire to make us "better than we are," in Seanan's words.

I appreciate these crusaders, because I think they're improving fandom by making it more welcoming. Sometimes it seems easy to get bogged down in what's going wrong in fandom, though, so I thought I'd share some anecdotes of fandom experiences that got it right -- which are, possibly, due to the efforts of people like Seanan.Read more... )

We don't get everything right in fandom. We've got a lot of work to do to make everyone who loves what we love feel included. But there are these great moments when we get it right, and those are worth celebrating.
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Today's Friday, and it's supposed to be a guest blog day, so I was planning to write an entry about going to a fantastic reading/panel/signing at Enigma Bookstore last weekend to see Max Gladstone, Laure Anne Gilman, and Hal Johnson. But, you'll have to check back later this weekend for notes on that -- because it's the release day for Showdown at Willow Creek! The game hit the stands today, and I couldn't be more excited to have it out there in the world. To make things even more exciting, Noble Beast Classics launched its Kickstarter, and presuming it funds, I'll be writing a twisted version of The Jungle Book with shapeshifters for that project.

So, go check out the Kickstarter, and then read the fun official announcement for Showdown from Choice of Games (with the fantastic cover art, below, by Ron Chan) -- I hope you enjoy playing it as much as I enjoyed working on it!

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We’re proud to announce that Showdown at Willow Creek, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for iOS, Android, Kindle Fire, and, via the Chrome Web Store, Windows, OS X, and Linux.

Saddle up and defend the town of Willow Creek from nefarious outlaws and city slickers! It all starts when a rancher’s daughter goes missing, and it ends at the showdown at Willow Creek, where greed, lust, science and Mother Nature will face off at high noon.

“Showdown at Willow Creek” is the interactive western mystery novel by Alana Joli Abbott where your choices control the story. The game is entirely text-based–without graphics or sound effects–and driven by the vast, unstoppable power of your imagination.

Gamble, seduce, brawl, or shoot your way through Willow Creek, where gunslingers make the laws, and everybody has secrets. Will you romance the gambler or the soiled dove (or both)? Will you side with the scientists bringing electricity to the Old West, or with a tribe of Native American Utes? Will you unravel the conspiracy that threatens to tear the town apart, or will you light the fuse to blow it all sky high?

Note: With “Showdown,” we’re experimenting with “try before you buy” on iOS, where the first three chapters are available for free. Android and Chrome users can try the first three chapters for free on the web. You can buy the rest of the game for $1.99–the same price on iOS, Android, and Chrome.

We hope you enjoy playing Showdown at Willow Creek. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. Basically, the more times you download in the first week, the better our games will rank.
alanajoli: (mini me short hair)
When I asked friend of the blog Brian LeTendre to write a guest blog about his latest novel, Lovecraft's Curse, I didn't expect myself to appear in his entry! Since Brian's been so vital in helping me find an audience for my writing -- Brian has been a huge supporter of the Redemption Trilogy since Into the Reach first came out, and was one of the first reviewers (and definitely the first interviewer!) to cover the book -- I'm excited to know that the support and inspiration travel in both directions.

Without further ado, Brian LeTendre!

--

Lovecraft's Curse Front Cover Drive Thru

My pal Alana Abbott graciously offered to let me guest blog over here on Myth, the Universe and Everything to celebrate the release of my new horror novel Lovecraft’s Curse. Before I tell you about my book though, I want to talk a bit about inspiration.

Alana Abbott has been inspiring me to write since I met her in 2006. We were first introduced to each other right around the time Into the Reach was released. After interviewing her for my podcast (Secret Identity) and doing some playtesting for the Chronicles of Ramlar RPG (which she was working on), we continued to stay in contact. Alana did some guest gaming segments on the podcast, and we even covered WoTC’s D&D Experience event with our pal Max Saltonstall in 2007, chronicling the release D&D 4th Edition. The rest, as they say, is history.

I fell in love with Alana’s writing when I read Into the Reach. I read to escape, and my favorite stories are the ones that feature worlds I can immerse myself in. Alana’s attention to every detail in the worlds she creates makes you want to live in them. She puts so much into the culture and history of the characters she creates that you can read her stories multiple times and always find something new to dig into.

In many ways, meeting Alana and reading Into the Reach inspired me to participate in National Novel Writing Month (NaNoWriMo) in 2007. I completed the 50,000-word challenge and came out with the first draft of what would become Courting the King in Yellow, my first horror novel. From that point on, I was on the path to taking my own writing seriously. I began doing freelance writing for a major comic news site covering games, and working on my own projects on the side. In 2010, I launched a webcomic called Mo Stache, which is still going strong today. Last year, I finally published Courting the King in Yellow, as well as a hot-to book about podcasting called Making Ear Candy. Which brings us to the here and now, and Lovecraft’s Curse.

Lovecraft’s Curse is my homage to the man I consider to be the greatest horror writer of all time--H.P. Lovecraft. It’s sort of a “What if?” story about his legacy and the things he wrote about. Here’s a quick teaser trailer for the book:



Lovecraft’s Curse combines my two favorite genres, fantasy and horror. Parts of the story take place in the Dreamlands, one of Lovecraft’s more famous creations and a place where worlds intersect and can be accessed through dreams. My main character Fela Barton is a young woman who has a connection to the Dreamlands that she doesn’t understand, and it has put her and those around her in great danger.

If you think that sounds interesting, you can grab a digital copy of Lovecraft’s Curse on either Amazon or Drive Thru Fiction, where you can get the print version as well.

Thanks to Alana for her continued support and inspiration!
alanajoli: (mini me short hair)
Way back in 2006, one of the first places where Into the Reach was reviewed was over on Flames Rising, which was the start of a long relationship I've had with the site as an occasional contributor -- and the start of my relationship with DriveThruFiction and the other DriveThru incarnations. Matt McElroy who runs the site has been awesome to work with, and it's through Matt and the Flames Rising team that I got to work on the anthology Haunted: 11 Tales of Ghostly Horror.

So it's with great pleasure that I've now come full circle with Flames Rising: Matt posted the chapter one excerpt of the revised edition of Into the Reach at the site today. Thanks to all the people who posted the news on Twitter! I saw it from you first!



In other news, I am working on Choice of Pirate for Choice of Games, and the folks over at Facebook have been helping me come up with pirate shanties to listen to while I'm writing. Matt Ledder of Renaissance Festival Podcast had perfect timing with his Pirate Show Special, which he posted on the 24th. The stars must have aligned just right for that to come together just when I needed it. Thanks, Matt!

Several of my friends from the Michigan Renaissance Festival helped me remember the name of a group I'd always tried to catch back between sets when I was singing with the Arbor Consort -- the Corsairs, who sadly disbanded in 2008. Luckily, The Jolly Rogers are still performing and selling CDs, so there's pirate music to spare!

What pirate music and sea shanties do you recommend? If you'd like to recommend the pirate movies in your top ten, come join the discussion on Facebook.
alanajoli: (mini me short hair)
I should have known it wouldn't last when our D&D characters had no chemistry. I speak of my very first boyfriend, whose paladin once quipped "But all priests are good" to my suspicious, cynical elf bard. The character my elf did have chemistry with? An equally cynical elf fighter with a mysterious past, the player of which I married seven years after our characters flirted across the game table. Geek love, baby.


"La Belle Dam Sans Merci," by Frank Dicksee


Over the past week, I've been thinking about what I prefer in fiction and interactive fiction -- I'm a characterphile (rather than a plot hound), and I like stories that revolve around inner turmoil and decisions rather than events driving the characters forward. What's interesting to me is those inner stories, and sometimes those involve romance. Or avoidance of romance. Or both. And I express that in games as well -- I'll replay a BioWare game just to see if I can achieve all the relationship unlocks with the NPCs. I have trouble thinking of more than a handful of my D&D character who weren't romantically involved with an NPC/PC in the story. (Heck, even the NPCs in games I DM often have a love interest at the table, known to the PC or not.)

So you'd think that when I'm writing games, the romantic interests would come easily for me. My first attempt in Choice of Kung Fu had two actual romance stories, then some extra NPCs thrown in just to be spouses, without having much character of their own. For Showdown at Willow Creek, I made all the romantic interests recurring NPCs, and I think it's better done -- although one of my playtesters showed that the coding didn't allow for quite as much snogging as she attempted. (There's still time to fix those bugs before it launches next month, so hopefully, you'll all have a seamless play experience!) I'm starting work on my next Choice game, Choice of Pirate, and I'm thinking about how the romances might work even more smoothly.

But along with accommodating for a number of romance options, it's also important to me to have an option to not get involved with romance at all. Several of the players I've DMed for over the years have run away from romantic hooks like the plague. (And sometimes the hooks were actually plague-bearing monsters of some kind or another, so they weren't wrong in that play style...) So, without losing out on any fun, the option to skip romantic entanglements should be there, too.

I started thinking about this last night after my second Black Gate blog post, which actually had nothing to do with romance, but a lot to do with interactive fiction.

How do you like romance in your games? If you write games, how do you create compelling romance stories?
alanajoli: (mini me short hair)
Back in 2008, I gave a very short but glowing review to a debut novel, Standard Hero Behavior, by John David Anderson. When I discovered earlier this year that his second novel, superhero book Sidekicked was coming out, I rejoiced, not only because it meant more by Anderson, but also because Anderson was now an online presence: he's got a blog and is on Facebook. His blog used to allow comments, so I did get to gush on how much I was looking forward to the new novel before comments were disabled. (He was very humble in response, as I recall, though I can't find proof of that now.)



Sidekicked did not disappoint. The book stars Drew Bean, the Sensationalist, a sidekick who doesn't have much in the way of combat ability; instead, he's got heightened senses, which is as much a pain on meatloaf day at school as it is when Drew is hanging over a swimming pool full of acid, waiting to be rescued. (Hey, at least he can tell you what kind of acid it is, just by smell.) When a major villain, thought to be dead, returns and frees his henchmen from the prison for supervillains, everyone is looking for Drew's hero, who defeated the villain the last time, but who has since vanished from the public eye. Drew's looking for him, too -- the man who was once his idol has left him on his own, making him less of a sidekick and more of an aside thought. It's tough to be Drew, but this young teen never gives up, and when he believes his friends are in danger, or just that someone has to do the right thing, he's willing to throw himself in the thick of things. Even when the results are disastrous.

While Standard Hero Behavior was a quest novel that ends up being as much about the relationship between father and son as it is about going on a heroic journey in a high fantasy setting, Sidekicked is about learning who -- and how -- to trust if you're a superhero in training whose Super has left the hero scene. But while I expected that mentor/mentee relationship to be the most important, it turns out that it's an entirely different relationship on which the plot hinges. I figured out the big reveal a little ahead of the characters in the book, but Anderson kept me guessing much longer than I expected.

From what I've been able to gather, Anderson is extremely under-read and under-known for the quality of his work. I think this should be remedied, so I hope you'll go check out his books, and then tell someone else about them, too. Anderson is off to a really strong start with his first two novels, and I hope that the book market will support him in publishing many more!
alanajoli: (mini me short hair)
The big news of the day: I've started blogging about webcomics (and, soon, interactive fiction) for Black Gate, where I've previously been an occasional book reviewer. My first post is about Ursula Vernon's Hugo Award and Mythopoeic Fantasy Award winner Digger, which I loved and had fun getting to write about. Why am I over at Black Gate instead of just blogging here? They've got a great readership over there, and hopefully some of them will find their way over here to Myth, the Universe, and Everything -- and maybe decide to pick up the Redemption Trilogy when they're all finally released. It's a bit of marketing, a bit of fun, and hopefully a great fit for everyone involved.

As for my social media updates, I realized I don't have my Facebook page and Twitter on my website. This clearly must be remedied as I'm -- hopefully -- driving new folks over to Virgil and Beatrice. I'm also updating my Facebook page a lot more frequently than my blog -- every time one of my blog entries for Questia or Cengage Brain goes up, I post a notice on Facebook -- so if you're interested in my to-the-minute news, that's where you should find me.

Last thought for the day: every time I write about social media, using that phrase, the Common Shiner tune "Social Mediasochist" starts running through my head. It's catchy.

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Alana Joli Abbott

November 2023

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