Letter to Blackstone Academy player
Oct. 28th, 2020 02:33 pmI received a wonderful email today from a Blackstone Academy player today, who is working on a project about influences in a writer's work. My response to the writer (whose name has been redacted) bounced, so I'm posting it here in hopes that they find it. Some of the notes about my inspirations may be interesting to other readers, as well!
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Dear A,
What a wonderful note to receive! I have also been struggling with my love for a certain transphobic author's works (which absolutely did help inspire Blackstone Academy), and to hear from you that the game helped made me tear up. I am so glad that it reached you!
A lot of other works influenced Blackstone Academy, many of which I referenced with little in jokes. In addition to that magic school series, I have absolutely been inspired by Rick Riordan's Percy Jackson novels, as well as Terry Pratchett's Discworld books (one of the Mahwees wears an Unseen University ball cap). I'd be remiss in not mentioning the Narnia books, which I grew up with! They're not quite as direct an inspiration, but the idea of finding a magical world within the real one certainly corresponds to the idea of being able to leave normal school to attend a magic school. All of these are works that shaped me as a reader and a writer. I wouldn't say that my game directly responds to any of them--it was created to stand alone, rather than to comment on those other works--but the inspiration is certainly there.
In addition to other children's and adult fantasies, I also was greatly inspired by my new hometown. I moved to Connecticut as an adult, and the Thimble Islands are a real place off the coast near where I live. I wanted to create a setting based on this part of Connecticut, and I very much wanted to honor the indigenous people who lived here before European settlers. Jules's mother is based on actual scholars I've met at the Pequot Museum on the Mashantucket Pequot reservation in Connecticut. Esme and her parents are Quinnipiac; the Quinnipiac people are the original inhabitants of the New Haven area of Connecticut, and I wanted to make sure they were present in the narrative! Sleeping Giant State Park is a very real place, and stories of Hobbomock were a big inspiration for me; for years I've been wanting to do a project that brings in that mythological figure, because in addition to being the villain in most of the stories I found, there are really old historical records of stories about him being responsible for healing and warding off disease--and the local Quinnipiac organization claims him as a culture hero. That contrast really appeals to me in mythology and religion (figures like Loki, who are tricksters and are frequently the villains, also have stories where they're the heroes), so I wanted to highlight that about Hobbomock.
I'll also say that the setting first started in my head because I had a dream about students at a magic school racing flying sailboats. I'm not sure where that came from, but it became central to this game!
Regarding the discrimination, I wanted to make sure that was focused on supernatural vs. human magicians. In part, I didn't want it to be triggering to readers who are discriminated against in their normal lives, but I wanted to create a scenario where people could strive toward equal rights for a group. I also have to hugely credit Choice of Games for being so dedicated to representation. They encourage their creators to make it possible for players to create a main character of any gender and sexuality combination, and it is one of the things I most love about creating games with them (and playing their games by other authors!).
This ended up being a long response! I hope it's helpful for your project--and I truly thank you for writing. It made my day!
-Alana
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Dear A,
What a wonderful note to receive! I have also been struggling with my love for a certain transphobic author's works (which absolutely did help inspire Blackstone Academy), and to hear from you that the game helped made me tear up. I am so glad that it reached you!
A lot of other works influenced Blackstone Academy, many of which I referenced with little in jokes. In addition to that magic school series, I have absolutely been inspired by Rick Riordan's Percy Jackson novels, as well as Terry Pratchett's Discworld books (one of the Mahwees wears an Unseen University ball cap). I'd be remiss in not mentioning the Narnia books, which I grew up with! They're not quite as direct an inspiration, but the idea of finding a magical world within the real one certainly corresponds to the idea of being able to leave normal school to attend a magic school. All of these are works that shaped me as a reader and a writer. I wouldn't say that my game directly responds to any of them--it was created to stand alone, rather than to comment on those other works--but the inspiration is certainly there.
In addition to other children's and adult fantasies, I also was greatly inspired by my new hometown. I moved to Connecticut as an adult, and the Thimble Islands are a real place off the coast near where I live. I wanted to create a setting based on this part of Connecticut, and I very much wanted to honor the indigenous people who lived here before European settlers. Jules's mother is based on actual scholars I've met at the Pequot Museum on the Mashantucket Pequot reservation in Connecticut. Esme and her parents are Quinnipiac; the Quinnipiac people are the original inhabitants of the New Haven area of Connecticut, and I wanted to make sure they were present in the narrative! Sleeping Giant State Park is a very real place, and stories of Hobbomock were a big inspiration for me; for years I've been wanting to do a project that brings in that mythological figure, because in addition to being the villain in most of the stories I found, there are really old historical records of stories about him being responsible for healing and warding off disease--and the local Quinnipiac organization claims him as a culture hero. That contrast really appeals to me in mythology and religion (figures like Loki, who are tricksters and are frequently the villains, also have stories where they're the heroes), so I wanted to highlight that about Hobbomock.
I'll also say that the setting first started in my head because I had a dream about students at a magic school racing flying sailboats. I'm not sure where that came from, but it became central to this game!
Regarding the discrimination, I wanted to make sure that was focused on supernatural vs. human magicians. In part, I didn't want it to be triggering to readers who are discriminated against in their normal lives, but I wanted to create a scenario where people could strive toward equal rights for a group. I also have to hugely credit Choice of Games for being so dedicated to representation. They encourage their creators to make it possible for players to create a main character of any gender and sexuality combination, and it is one of the things I most love about creating games with them (and playing their games by other authors!).
This ended up being a long response! I hope it's helpful for your project--and I truly thank you for writing. It made my day!
-Alana