alanajoli: (Default)
The Google Alert has turned up something fun! Dane of War just posted a review of the Chronicles of Ramlar Soundtrack, The Dreaming, and Into the Reach got a mention!

First and foremost, the music is based on what appears within the pages of the game’s Core Rule Book and Alana Abbott’s novel – Into The Reach. Both are so rich in detail that inspiration literally oozed forth from the pages.

Now, I'm not sure if those are the words of Dane of War or if they're from composer Bryan K. Borgman, who wrote and performed the music on the album. Either way, it's very nice to hear. :)

In other random news, it is totally possible to overload on D&D if you are running a ten hour, two round expedition on Saturday and have to figure out something interesting to do with only half of your regular gaming group (instead of the adventure you planned) on Sunday. It is possible to have too much D&D in one weekend. Luckily, all the players I was hanging out with this weekend are awesome, and I had a really good time, though I ended up quite exhausted, and I'm glad I'm not gaming again until Saturday night.

Last thought of the day: I think [livejournal.com profile] asakiyume's guest blog may be my most commented on post ever. :)
alanajoli: (Johnny TwoStep)
So, I got to play one of my favorite D&D characters today--a character who made a debut in 3.5 but never got to go much of anywhere. His name is Urtog Fight-Good, and he's seen more life outside of D&D than any of my other characters, simply because his shtick is so fun. I've probably introduced more students to D&D during the Ireland trip and the Greece and Turkey trip via Urtog than any mention of rules and dice.

Urtog used to be a half orc, but those don't exist any more, so he's a full orc now. He's not too bright (intentional understatement), which was the point in developing the character--playing someone not as smart as I am. To play Urtog, I use a very large, scratchy voice, because that voice coming out of me (I stand 5' nothing, for those of you who haven't met me in person) is part of the fun factor (for me, and I hope for others).

This leaves me, however, in the unenviable position of drinking hot tea on a warm night, because I have completely abused my vocal chords. But man, was it worth it.

Now off to bed, so I can get up early and accomplish more writing on the module before my library shift and DMing Xen'drik tomorrow.





Reading
Rapunzel's Revenge, by Shannon Hale
Barnes and Noble
  Writing "Head above Water," and adventure for LFR, Cormyr (by pages, noting that many half-pages are also completed)
 
alanajoli: (Default)
Nearly all of my B&N preorders have shipped and should be arriving on my porch in the next few days. So I'd like to take this moment to wish a happy Book Birthday (in some cases, belated from earlier this week) to:

Welcome to the world, books!

--

Quick notes on why I've gone missing lately (and a further demonstration that I am actually learning html coding--the more that I use it, I figure the less I'll have to look it up every time I want to bullet a list). Since last Friday I:

  • Read the first chapter of The Lightning Thief aloud at a storyreading night.

  • Ran three Xen'drik Expeditions D&D games.

  • Committed my very first TPK as a DM.

  • Finished going over the edits for the d20 Steampunk Musha Player's Guide.

  • Signed a copy of Into the Reach for a facebook friend who managed to find one used and mailed it to me.

  • Wrote a review for Flames Rising.

  • Wrote a biographical essay about Marc Aronson (which was incredibly fun--he's a great representative for nonfiction for younger readers, and when John Scieszka's term as National Ambassador for Children's Literature ends, Aronson should be a serious candidate).

  • Read Nalini Singh's award winning paranormal romance Caressed by Ice, which I ended up very much enjoying, despite its having two themes that normally make me put a book down (a serial killer/stalker as a major threat and one of the characters having been raped--the former which really doesn't ever sit well with me, but worked out, and the latter of which Singh handled in such a way that the healing process was compelling rather than distressing).

  • Watched The Sting with my husband.


Huh, it felt like so much more before I wrote the list. At any rate, it's been very busy around here, and I'm trying to catch up on my blog reading while not falling behind on my schedule of assignments. We'll see how that goes.
alanajoli: (Default)
It's five minutes to midnight, but I've finished my edits from the playtest in the adventure I wrote and turned it in to my fabulous editor. What's this? I beat my deadline? Yes indeed!

I am far too tired to say much more than that tonight, but I had a great time with my playtest group and actually had as much fun playtesting this adventure as I usually do running them (which says quite a bit--playtests are normally incredibly helpful, but are not normally so much fun for the writer, in my experience).

Tomorrow, I'll talk a little bit about getting to meet [livejournal.com profile] jenlyn_b at her signing, but that deserves a whole entry. ;)
alanajoli: (Default)
First, business. Tomorrow is the last guest entry I have stashed away. I've been able to secure quite a number in advance up until this point, but at last, I'll be running out. If you read this blog and are interested in writing a short piece about either the importance of mythology in your writing, how mythology impacts your writing, how you go about creating a mythology or cosmology in your fiction, or how you adapt myths and folklore to make them work in your story, please let me know. You can contact me via this post, or through alanajoli at virgilandbeatrice dot com. (And if any of you [livejournal.com profile] fangs_fur_fey members would be willing to post about this over there, I'd be mighty grateful!)

In other news, I officially created my first new d20 creature today, just months before d20 is no longer relevant. It's not even a true monster--just an adjusted creature based on stats and templates that already exist. Despite this, I'm excited about the new creatures, particularly since my editor has given me the go ahead on it in advance. We'll see how my playtesters react on Saturday!

Speaking of Saturday, I have officially been asked to pick up books by Jennifer Lynn Barnes ([livejournal.com profile] jenlyn_b) for the youth services department of our library at her local signing. She'll be at the Borders in Milford, CT (for those of you who are also local) from 2 to 4. I usually work until 3:30, so I thought I'd miss it, but my manager agreed to let me shift my schedule earlier in order to make the event. Hurrah! Perhaps if I am clever enough, I will take photographs and post them here, like [livejournal.com profile] blue_succubus and [livejournal.com profile] mdhenry are wont to do.

Last random thought for the day: Amazon.com (who is not the friend of small presses right now, so I'm a little torn about advertising for them) is holding a contest for a trip for two to London to "visit" The Tales of Beedle the Bard, J. K. Rowling's hand-written book. There are three essay-type questions that must be answered in 100 words or less. Finalists in the two age categories get $1000 in amazon gift cards. Not bad for 100 words or less.
alanajoli: (Default)
So, the most difficult thing about Dungeons and Dragons has nothing to do with learning the rules. It doesn't deal with rolling dice, and it doesn't even take into account a variety of improvisational skill levels. No, it has *everything* to do with finding a time when six or seven people who all like hanging out with each other can manage to put aside their busy schedules and get together!

It's been a busy gaming weekend (Living Kingdoms of Kalamar), and plans are already in preparation for next week (Xen'drik Expeditions). Funny story of the weekend: I remembered to pack the gaming bag, but not the bag with the clothes, so we ended up at Target (where apparently they only sell shirts for anorexic women with very long arms--who knew?) getting sundry supplies to make it through to the next day. I found a sweatshirt that worked, but waited to buy a t-shirt until the next day, because we were gaming at Pandemonium, where they sell shirts to support the store. I now have a cool new goblin shaman shirt in bright yellow. So it all turned out for the best!

Now, for the fun links.

The first is courtesy [livejournal.com profile] tltrent in regards to the Cassie Edwards debacle. Paul Tolme, one of the plagiarized authors, wrote a great article for Newsweek about the whole experience, and also gave a plea for the Blackfooted Ferret. It's an extremely funny read, and I very much admire Tolme's spirit.

In WGA strike news, PW ran an article about how authors are now having to decide whether or not to cross picket lines to appear on shows that haven't negotiated fair deals with their writers (The Daily Show and The Colbert Report are both mentioned) in order to promote their books.

But for the win of the day, a book that I reviewed for School Library Journal, Good Masters, Sweet Ladies, won the Newbery! (My review is at the bottom of that page, so you can see what I thought.) It is so incredibly exciting to have a tangential connection to the winner (my coworkers at the library are convinced that my review had something to do with the book's success, which makes me giggle). Having read and loved it, it's still a surprise win to me: it's a brilliant book, and completely non-typical for a Newbery win: it's interrelated monologues rather than straight prose, and it begs to be performed. There's a great article about Schlitz from the Baltimore Sun.

That wraps it up for today! I'm trying to follow up with the people I invited to guest blog so I can start putting a schedule together, but since I didn't form an actual *list* when I started, actually documenting this whole guest posting thing is ending up being a bigger challenge than I initially thought. :) Curse my lack of foresight!
alanajoli: (Default)
So, when I said Triumphant Return, that was with the expectation that I'd actually be back online, posting on my blog, and things would get back to normal. As you may have noticed... not so much. I have, both fortunately and unfortunately, had plenty keeping me busy (one of which was playing several D&D games from the Xen'drik expeditions campaign before they expire--so it's not all hard work over here). Between sailing lessons, beach trips, the new job, and my ongoing assignments, it's been one busy July.

One little bit of news I haven't posted here: I will, unfortunately, not be making it to GenCon. Regaining Home has been delayed and won't be releasing there, either, but you can find both of the first two books, as well as several RPG supplements I've been involved with, at the WhiteSilver booth in the dealer's hall.

The other bit of news gets its own special post, which will be up in, oh, two minutes. :)
alanajoli: (Default)
Sorry for the delay in getting all of this posted. I've been struggling against the flu, which I believe I caught somewhere among all the hand shaking. This is comforting, as it means that some of the illness that I thought I was giving myself for being nervous was actually a physical ailment. I'm going to take comfort in that!

Full GenCon Report )
alanajoli: (Default)
This is the first chance I've had where I actually had time to sit down and write about what's been going on with GenCon. What makes this unfortunate is that it means I'll abridge and inevitably miss some really cool stuff that happened, but this is the way of things. Since I was only semi-coherent on Wednesday anyway, there are probably things I'd miss regardless.

Wednesday: Left at 3:45 a.m. for the airport. Slept a little on the plane to Detroit, but couldn't sleep from Detroit to Indianapolis. I planned out my Eberron: Xen'drik Expeditions character, instead (which I still haven't had a chance to play).

The convention registration opened at 5 p.m., so most of the early day was spent by exhibitors putting together their booths. The folks from White Silver picked me up at the airport, dropped me off at the hotel (where I couldn't check in yet), and then took me over to the convention center. Nominally, I was to help set up the booth, but as the guys from White Silver told me, they're from the South, which means I wasn't allowed to lift very much. (Someone is always offering to take heavy things from me, which shames my internal bookseller, but makes my arms quite happy.) I unraveled some wires that had tangled up in transit, which was quite productive, then let them handle most of the rest while I went to training for True Dungeon.

If you've never been through the True Dungeon before, it is a must see event. As it runs over $20 for an 1 1/2 event, it's a little outside the price range of some gamers. This didn't stop the event from filling up entirely in the first two hours that the event tickets went on sale at the convention. I imagine that traversing the dungeon (which is similar to a haunted house, except with puzzles, riddles, and mock combat) is well worth the price. The other great way to experience True Dungeon is as a volunteer, and they need plenty of them to keep the place running. I picked up my make up and wig and chatted with folks to find out how it worked (and got a new copy of my script, which I'd left somewhere in Connecticut), then headed back down to the exhibit hall.

Because of the loading and unloading through the docks outside the hall, the convention staff said the air wouldn't be turned on until Thursday morning, making it quite a warm place to set up. Despite the heat, banners rose into the air on fork lifts, buildings were built (the Wizards of the Coast booth has an entire small library with furniture to create a cozy environment for author signings), and books made their way onto display. I wandered over to the Kenzer and Company booth and helped them with the set-up, doing my best to use my Barnes and Noble bookseller training to create an attractive display. (Pyramid displays really *do* look better than other arrangements!)

By the time I returned to the White Silver booth, huge banners were rising from the booth, displaying prominently the cover image from Into the Reach and the cover image for the Chronicles of Ramlar Core Rulebook. There wasn't a whole lot for me to help with other than shifting boxes and starting to arrange displays, which didn't entirely work as it's hard to maneuver around a booth with seven people trying to help. Mostly, I stood with editor Tony Lee and we pretended to supervise.

I headed back up for the rest of my True Dungeon training and realized I hadn't had nearly enough to eat, so I headed down to the Champions Bar at the Mariott (where the True Dungeon was being held) and ran into Jolly Blackburn, creator and writer for Knights of the Dinner Table. We chatted while I waited for my food, then I headed back up to True Dungeon to watch the walk through for the VIP attendees, in order to get an idea of how the show worked.

Sadly, this was not to be, as my body decided to shut down around 7 p.m. I said farewell to the True Dungeon staff, headed over to the convention center to tell the White Silver folks I was headed home (and said a very sleepy hello to Lindsay Archer, the artist who did the cover and interiors for Into the Reach. Then I headed back to the hotel, where I slept for about an hour at a shot; tired as I was, I had a severe case of nerves. I don't know if it's easier to just know your book's release date and mark it silently or if it's easier to be right there in the thick of the action and knowing exactly how well your book is selling in those first few days. I imagine the first might be just as nerve wracking as the second, and the second is pretty darn nerve wracking!

More when I have another chance to write. I'm back over to the convention center to start another day of carnival barking and book selling.
alanajoli: (Default)
Ah, Origins. Game convention of adventure and excitement. This was my third year as an Origins attendee, and again, it was a productive experience.

For some background:

At Origins of 2004, I met James Lowder, who presented at a panel on shared world fiction. (The panel also featured Michael A. Stackpole of Star Wars novels fame.) Mr. Lowder was kind enough to speak with me after the panel and give me some advice on how to get into the industry. Though I no longer remember most of the details of the conversation, I remember that moment being the one where I decided that this was something I could really do.

At Origins of 2005, I passed off my business card to John Prescott at White Silver, who is, in August, publishing my first novel. (I've contributed to both of the other sourcebooks they have coming out at GenCon, where I will be signing my novel. It's been great fun to work with them.)

So Origins of 2006 rolled around, and I came armed with business cards and the pre-print of my novel to show around. Because I consider going to Origins a business trip, I attended several writing workshops. Having arrived an hour early for the workshop on how to present your portfolio to publishers, I decided to attend another seminar happening in the next room. To my delight and surprise, there was James Lowder on the panel! (The panel, which was on the nature of the secret identity in super hero fiction and games, included Sean Patrick Fannon ([livejournal.com profile] seanpatfannon), the events coordinator for Origins as well as a writer for the Champions RPG; Michael Miller, the creator of With Great Power; Steve Kenson, designer of Mutants and Masterminds; and active audience member Steve Long of Hero Games.) The panel was excellent, both because it was informative and because it was the creators on the panel and the audience talking about our favorite comic book heroes. It doesn't get much better than that.

(Incidentally, the theory was espoused that neither Clark Kent, reporter, or Superman are the real identity of America's favorite super hero. Instead, Clark Kent, farmboy, at home with his parents, is the true identity of Superman. Both of the others are just aspects of his personality. I have been converted to this way of thinking.)

After the panel, I showed James Lowder my pre-print copy of Into the Reach and told him that he'd literally changed my life, which he took extremely well for coming out of the blue. I hope that it pleased him to know he gave me such confidence!

I quickly hurried over to my scheduled panel on showing your portfolio, which featured Keith Baker of Eberron fame; Rich Burlew, creator of Order of the Stick; Ken Hite, who was offering an exclusive Origins release first printing of his new book Dubious Shards (and who may or may not be [livejournal.com profile] princeofcairo, but I rather suspect he is); and an artist whose name I sadly neglected to write down. These presenters were excellent, and what was perhaps most exciting about the panel was learning how much I've been doing right in marketing myself. It's extremely nice to be assured by people who are successful in the industry.

Keith Baker and Rich Burlew were both around and available for conversations during the rest of the convention, and I had a wonderful time chatting with them. It makes me extremely pleased to know that my money that has gone into buying their books has been well spent, not only because they both do such great work, but because they're really awesome people as well.

Most of the rest of my convention was spent working with the Living Kingdoms of Kalamar staff. The show was extremely good for them, largely due to the successes of the other staff members (despite the credit folks have been kind enough to attribute to me). Our Conventions Director did an amazing job, as did the rest of the crew, who judged when they weren't scheduled, printed out new certs that had been forgotten, and quickly solved all manner of other crises.

Alas, I did not get a chance to play in the new Xen'drik Expeditions campaign, but I hope to be able to catch an evening slot of that at GenCon. Otherwise, the convention was a roaring success, and I got to show off my pre-print to assorted people in the industry who are far better known than me (including Jamie and Renae Chambers of Margaret Weis Productions, who have promised to set aside a copy of the new Serenity RPG adventure for me at their booth at Gen Con). Many of these folks even offered to come stop by the White Silver Publishing booth at GenCon. I hope that their fans will say, "Well, if Keith Baker thinks she's worth reading, I ought to buy a copy of her book, too!" I'll post my schedule for when I'll be at the booth at GenCon as soon as I get it, so if you're coming, you can stop by, too.

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Alana Joli Abbott

November 2023

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